Dienstag, 18. Juni 2013

chun

Chun-Li BNB
dLK, dLK, EXLEGS (5, 156) ULTRA2
dLK, dLP, dLP, LP, HP
dLK > dLP > dMK xx HP BALL
dLK > dLP > clLP > fLP > fHP (whiffs on some crouching characters)
dLK > dLK xx EXLEGS - Bread and Butter Combo
dLK > dLP > dMK xx EXLEGS
dLK > dLP > st.LP > fHP > Super

dLP, dLP, LP, HP (4, 146)
dLP, dLP, dLP, HP
dLP, dLP, dLK, dLK, EXLEGS
dLP, dLP, HP

dHP2, EXBIRD
dHP xx HK Legs ~ MK Legs > Super
dHP, MLEGS
dHP, BIRD
dHP, HLEGS, MLEGS, dLP, HP
dHP xx HK Legs ~ MK Legs > dHK

dMP, dMP, EXLEGS

clHK xx LK LEGS > S.LP > S.HP (whiffs on some crouching characters)
clHK xx EXLEGS
clHK xx LK Legs > EXLEGS
clHK, EXLEGS, EXLEGS (6, 284) ULTRA2?

FLIP > Super
FLIP > C.LK > EXLEGS (if only the tip of FLIP hits, C.LK won't reach)
FLIP dMP, EXLEGS
FLIP, dLP, HP
FLIP > dLP > fHP
FLIP, dLP, HP
LFLIP, dLK, EXLEGS (5, 216) ULTRA2?

LP, LP, LP, HP
LK, LP, LK, EXLEGS
b+MK > MK > D-U+MK > Ultra 1 (in the corner) or Ultra 2 (anywhere)
MP xx EXLEGS (aka Swedish Firecracker)

jHP2, dHP, MBIRD (10, 279)
j.HP x2 > dHP xx MK SBK
j.HP > dHP xx MK SBK > Super
j.HP x2 > Ultra 1 (not enough time for Ultra 2)
cross jLK, LP, LK, LK, EXLEGS
Air-to-air j.HP > Ultra 1 (in the corner) or Ultra 2 (anywhere)
Air-to-air J.FP > Land > Headstomp x 3 (depending on where the opponent falls in relative position to Chun, you may need to move forward before jumping again)
Anti-air df+LK > EXLEGS > Ultra 2 (Ultra 1 also possible in the corner if you start charging early)

Links
dLP -> dLP, dLK, dMK, clMP, fLP, fHP (only against certain characters), clHP, clHK
dLK -> dLP, dLK
dMK -> dLP, dLK
FLIP -> dLP, dLK, EXLEGS
LK/MK LEGS -> dLP, fLP, dMK (only on standing opponents)
EXLEGS Safejump

Block String
dLP/MP, dLP, HP, BALL
dLP/MP, dLP, HP, FLIP
dLP, HK, MFLIP

Tactics
antiair:
- st.HP if they're far away
- st.MK if they're close (far MK has a pretty high angle, close MK hits right above so as long as they're even moderately close I'll use it)
- st.HK if I think they're about to jump

jFP, FP2/Throw/dLK/FLIP
clHK/MP-> FLIP
dHP1, LKFLIP
FOCUS2 Blocked -> FLIP
dLK, dLK, Throw
MP, MFLIP
LP, LP, LP, BALL
The trick to doing the FLIP into the Super is to delay the input of the :hk: for the FLIP. Wait about 1 second after doing :f::df::d::db::b: before you hit :hk: and that will give you enough charge time during the move to land the super. The super can only be activated after you see that blue streak disappear from Chun's foot.

BNB
http://www.youtube.com/watch?v=Kyx-U1RA4Ew
http://www.youtube.com/watch?v=tUIpU3OE7Rs&feature=youtu.be
jhk crlk crlp crmk H BALL 0:44
jhk crlp sthk HBALL 0:49
jhk crlp sthp H BALL 0:55
jhk crlp stmp H BALL 1:00
jhk crlp crlp crlp stlp sthp 1:05
jhk sthk H LL1:11
jhk crlp sthk H LL 1:17
jhk crmk H LLM LL sthp 1:22
jhk crhp M SBK 1:29

jfhp 2hits jf 3x overheadstomp 1:37 (air to air)
FLIP crlp sthp 1:51
BALL FLIP 1:56

crhp H LL crlp crlp sthp 2:05
crhp H LL M LL crlp stlp sthp 2:11
crhp H LL M LL crhk 2:18
crhp H LL M LL crhp H BALL 2:23
crhp H LL M LL crhp H LL M LL crhp H BALL 2:30

http://www.youtube.com/watch?v=IPOQadhYNXs&index=2&list=PLMAi34ubbBNF2g0t676IBwx3SbooESj_A&src_vid=tUIpU3OE7Rs&feature=iv&annotation_id=annotation_110082
http://www.youtube.com/playlist?list=PLMAi34ubbBNF2g0t676IBwx3SbooESj_A&src_vid=IPOQadhYNXs&feature=iv&annotation_id=annotation_97471


Matchup
http://forums.eventhubs.com/viewtopidphp?f=21&t=6512
http://forums.eventhubs.com/viewtopidphp?f=21&t=3767
http://www.youtube.com/playlist?list=PLMAi34ubbBNGG6Lvn9wFusdq4qp-JIPXv&src_vid=tUIpU3OE7Rs&feature=iv&annotation_id=annotation_825350
http://forums.shoryuken.com/discussion/111482/becoming-the-strongest-woman-in-the-world-chun-li-match-up-thread
http://forums.shoryuken.com/discussion/132484/thigh-life-style-magazine-your-guide-to-everything-chun-li

Safejumps
http://www.youtube.com/playlist?list=PL8C3CF299A5AEC179

Vids
http://forums.eventhubs.com/viewtopidphp?f=21&t=3767
http://forums.shoryuken.com/discussion/132484/thigh-life-style-magazine-your-guide-to-everything-chun-li

Artworks
http://forums.eventhubs.com/viewtopidphp?f=21&t=6513

Check Damage:
Light
Old damage = 90
New version = 60 - 120 (mashed after first hit_

Medium
Old damage = 120
New damage = 60 - 120 (mashed after first hit)

Hard
Old damage = 120
New damage = 60 - 120 (mashed after first hit)

EXLEGS (will now hit full on all chars * for full damage
Old - 160
New - 120

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