Dienstag, 13. August 2013

Ryu combo addon

U2
(a2a) j.MP, ULTRA II 284/100
deep j.HP/HK, FULL ULTRA II 503/200
[counter hit]cr.MP, FULL ULTRA II 478/125
MP Shoryuken, FADC, ULTRA II 284/150 corner, you MUST backdash or else it WILL miss.
f.HP, MP Shoryuken, FADC, ULTRA II 358/250
f.HP, cr.HP, MP Shoryuken, ULTRA II 406/420
CORNER ONLY Shoryuken TRADE, ULTRA IICORNER ONLY Aerial Tatsu (not cross up), ULTRA II 317/125
CORNER ONLY cr.LP, cr.HP, EX Tatsu, ULTRA II 400/410
CORNER ONLY f.HP, cr.HP, EX Tatsu, ULTRA II 470/460 hARD
CORNER ONLY cr.MK, HP Fireball, FADC, FULL ULTRA II 483/200 hARD
CORNER ONLY [counter hit] EX Fireball, FULL ULTRA II 516/113

Other Combos
Cr.hp xx FP SRK - Big punish, will get tons of mileage for new players
cr.mk/cr.hp xx hk tatsu (Easy punish combo)
cr.lp xx cr.lp > cr.hp xx hk tatsu
cr.lp xx cr.lp > hp shoryuken (A favorite of mine)
cr.lk xx cr.lp xx cr.lp > cr.hk
cr.mp > cr.hk
cr.mp > cr.mk xx hadoken
cr.mp > cr.mk xx hk tatsu (Only if they're close enough and standing)
cr.mp > cr.hp xx hk tatsu
Solar plexus xx Shoryuken
cr.lp, cr.lp, cr.mp, cr.hk
cr.mp, cr.mp, cr.mk, super
cr.mp > cr.mp > cr.hk
cl.HK, DP
cl.HK, cr.mp, sweep
F.HP, cl.mk xx ex fireball, u1 (works anywhere)
F.HP, cl.mk xx fireball fadc, st.HP xx dp

Sweep,ijump Safejump
sweep,f.jump,airHKTatsu Tasu xup
sweep,fdash,crmp,crmp Meaty Setups
bThrow,crmp,ijump Safejump
bThrow,fdash,ijumpmk Safejump
bthrow,fdash,fdash,HKTATSU Tasu xup
bthrow,lkTatsu,HKTatsu Tasu xup
bthrow,fdash,mktatsu works on many Tasu xup
fThrow,bdash,ijump Safejump
fThrow,st.mk,ijumpmk (not vs skinny) Safejump
fThrow,st.hp,ijumpmk Safejump
fthrow,bdash,ijump,AirHKTatsu Tasu xup
fthrow,bdash,HKtatsu Tasu xup
fthrow,cr.mk,pause,HKTATSU Tasu xup
fthrow,lpSRK,pause,HkTatsu Tasu xup
fthrow,fdash,fjump/njump,crlk Meaty Setups
u2,ijump Safejump

Air Notes:
Tatsu Full Distance mk Version
Combo out of corner with mk Tatsu
Jhk(?)Tatsu
Full screen fireball punish hktatsu
Meter Built full screen fireball lpsrk
jump before landing tatsu to built meter
mpball best timing
super punishes a lot safe for super
jump in kick, crlp crlp crlp, crmk hado (about 1 meter)
AA lplplp when out of dp range
keep em out with the pokes
ball/crmk/crmp
Pressure in corner / block string when blocked - LButton
no full screen exball
lktatsu,ijump (fastest rise) Safejump
Frame Traps
exTatsu / cr.mp
jmp,crmp,crmp,sweep

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