Montag, 29. Juli 2013

ERYU GUIDE - Evil Ryu - E. Ryu

ERYU

Combos
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1. Close Standing HP, MK Axe Kick (Ryusokyaku), Crouching MP, LK Tatsu, Shoryuken
2. Crouching LP x2, Crouching MP, EX Tatsu or LK Tatsu, EX Shoryuken
3. Crouching MP, LK Tatsu, Shoryuken
4. F + MP (2 hits), MP Shoryuken (Only on standing opponent.)
6. Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken
8. (Corner) - Close MK xx EX Hadoken x4
9. Shoryuken xx FADC, Ultra 1 or 2
10. (Corner) - EX Tatsu, Ultra 1 or 2

(corner) fMK, EX TAtsu, mkAxe
Divekick - Cr. Lp - Cr. Lp - Cr. Mp - Lk Tatsu - Shoryuken

Block/Pressure Strings (Damage/Stun):
cr.mk xx Hadouken = 120/200
cr.lk > cr.lp > cr.lp > cr.mp xx Hadouken = 152/270
cr.mp>cr.mp xx Hadouken = 168/280
Link/Hit Confirm combos (Damage/Stun):
cr.lk > cr.lp > cr.mp xx
cr.lk > cr.lp > cr.lp > cr.mp xx Hadouken = 152/270
cr.lk > cr.lp > cr.lp > cr.mp xx HP Shoryuken = 203/320
cr.lk > cr.lp > cr.lp > cr.mp xx HK Tatsu = 210/320
cr.lk > cr.lp > cr.lp > cr.mp xx LK Tatsu > HP Shoryuken = 237/335
cr.lk > cr.lp > cr.lp > cr.mp xx EX Hadouken = 168/250
cr.lk > cr.lp > cr.lp > cr.mp xx EX Shoryuken = 175/250
cr.lk > cr.lp > cr.lp > cr.mp xx EX Tatsu = 210/320
cr.mp > cr.mp xx
cr.mp > cr.mp xx Hadouken = 168/280
cr.mp > cr.mp xx HP Shoryuken = 240/360
cr.mp > cr.mp xx HK Tatsu = 248/360
cr.mp > cr.mp xx EX Hadouken = 200/280
cr.mp > cr.mp xx EX Shoryuken = 272/360
cr.mp > cr.mp xx EX Tatsu = 248/360
cr.mp > st.mp xx
cr.mp > st.mp xx Hadouken = 188/280
cr.mp > st.mp xx HP Shoryuken = 260/360
cr.mp > st.mp xx HK Tatsu = 268/360
cr.mp > st.mp xx EX Hadouken = 220/280
cr.mp > st.mp xx EX Shoryuken = 292/360
cr.mp > st.mp xx EX Tatsu = 268/360
cr.mp > cl.hp xx
cr.mp > cl.hp xx HP Hadouken = 208/380
cr.mp > cl.hp xx HP Shoryuken = 280/460
cr.mp > cl.hp xx HK Tatsu = 288/460
cr.mp > cl.hp xx EX Hadouken = 240/380
cr.mp > cl.hp xx EX Shoryuken = 312/460
cr.mp > cl.hp xx EX Tatsu = 288/460
cr.mp > cl.hp xx EX Ryusokyaku = 288/460
MK Ryusokyaku >
MK Ryusokyaku > HP Shoryuken = 230/300
MK Ryusokyaku > cr.lp xx
MK Ryusokyaku > cr.lp xx Hadouken = 158/230
MK Ryusokyaku > cr.lp xx HP Shoryuken = 230/310
MK Ryusokyaku > cr.lp xx HK Tatsu = 238/310
MK Ryusokyaku > cr.lp xx LK Tatsu > HP Shoryuken = 271/330
MK Ryusokyaku > cr.lp xx LK Tatsu > EX Shoryuken = 299/330
MK Ryusokyaku > cr.mp xx
MK Ryusokyaku > cr.mp xx Hadouken = 188/280
MK Ryusokyaku > cr.mp xx HP Shoryuken = 260/360
MK Ryusokyaku > cr.mp xx HK Tatsu = 268/360
MK Ryusokyaku > cr.mp xx LK Tatsu > HP Shoryuken = 301/380
MK Ryusokyaku > cr.mp xx LK Tatsu > EX Shoryuken = 329/380
Overhead Combos (Damage/Stun):
f+mp >
f+mp > HP Shoryuken = 230/300
f+mp > cr.mp xx Hadouken xx FADC >
f+mp > cr.mp xx HP Shoryuken xx FADC >
f+mp > cr.mp xx HK Tatsu = 204/280
f+mp > cr.mp xx EX Tatsu >
Basic BnB combos (Damage/Stun):
cr.lk > cr.lp > cr.mp xx Hadouken = 140/250
cr.lk > cr.lp > cr.mp xx LK Tatsu > HP Shoryuken = 237/335 (whiffs on crouching opponents)
cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > Ultra 1 = 339/250
cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > Ultra 2 = 324/250
cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > f.mk = 210/310
cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > HP Red Fireball = 228/313
cr.lk > cr.lp > cr.mp xx EX Hadouken FADC Ultra 2 = 421/250
cr.lk > cr.lp > cr.mp xx EX Tatsu > Ultra 1 = 381/320 (corner only)
cr.lk > cr.lp > cr.mp xx EX Tatsu > Ultra 2 (corner only) = 366/320
Advanced BnB combos (Damage/Stun):
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken = 383/580
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken = 382/550 (corner only)
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)
FADC Combos (Damage/Stun):
cr.mk xx Hadouken xx FADC > cr.hk = 192/280
cr.mk xx Hadouken xx FADC > cr.mk xx Hadouken = 210/350
cr.mk xx Hadouken xx FADC > HP Shoryuken = 240/360
cr.mk xx Hadouken xx FADC > cr.mk xx HK Tatsu = 280/420
cr.mk xx Hadouken xx FADC > cr.mk xx EX Tatsu = 280/420
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > c.hk = 347/560
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > HP Shoryuken = 377/610
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > HK Tatsu = 382/610
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > HP Red Fireball = 395/597
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 1 = 465/530
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 2 = 453/530
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > f.mk (reset) = 381/595
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken = 429/710
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken = 426/690 (corner only)
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)
cr.lp/cr.mp > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken = 405/640
cr.lp/cr.mp > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken = 402/620 (corner only)
cr.lp/cr.mp > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)
Full Meter FADC Combos (Damage/Stun):
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > [Target Combo] cl.mp -> Far HP = 397/670
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp xx HP Red Fireball
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp/cl.mk xx LK Ryusokyaku = 401/710
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp/cl.mk xx HP Shoryuken = 421/710
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp/cl.mk xx HK Tatsu = 425/710
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > HP Red Fireball = 435/701
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 1 = 443/680
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 2
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > f.mk (reset) = 428/700
cr.lp/cr.mp > cl.hp xx MK Ryusokyaku cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > HP Red Fireball xx FADC > Ultra 1 = 455/572
Juggle Combos (Opponent must be jumping)(Damage/Stun):
j.mp (forward) >
j.mp > HP Shoryuken = 140/150
j.mp > EX Hadouken = 190/200
j.mp > EX Tatsu = 170/220
j.mp > Ultra 1 = 357/100
j.mp > Ultra 2 = 324/100
j.mp > f.mk = 150/200 (reset)
Air Tatsu >
Air Tatsu > HP Shoryuken = 140/100
Air Tatsu > EX Hadouken = 180/150
Air Tatsu > EX Tatsu = 170/170
Air Tatsu > Ultra 1 = 357/50
Air Tatsu > Ultra 2 = 324/50
cl.hk >
cl.hk > HP Shoryuken = 100/175
cl.hk > EX Hadouken = 140/225
cl.hk > EX Tatsu = 130/245
cl.hk > Ultra 1 = 317/125
cl.hk > Ultra 2 = 284/125
Focus Attack Combos (Damage/Stun):
Level 2 FA > Level 1 FA > Dash > HK Tatsu = 146/250
Level 2 FA > Level 1 FA > Dash > HP shoryuken = 158/250
Level 2 FA > Level 1 FA > Dash > Ultra 1 = 293/325
Level 2 FA > Level 1 FA > Dash > EX Hadoken > Ex Tatsu = 227/340
Level 2 FA > Level 1 FA > Dash > EX Hadoken xx FADC > Ex Tetsu = 214/340
Level 2 FA > Level 1 FA > Dash > EX Hadoken xx FADC > Ultra 1 = 292/280
Level 2 FA > Level 1 FA > Dash > Ultra 2 = 260/220 (corner only)
Level 2 FA > Level 1 FA > Dash > EX Tatsu > Ultra 1 (corner only)
Level 2 FA > Level 1 FA > Dash > EX Hadoken > Ultra 1 = 292/280 (corner only)

Target Combo: cl.mp -> far.hp (can't special cancel)

Link combos:
cr.lk > cr.lp > cr.mp (can special cancel)
cr.lk > cr.lp > cl.mp (can special cancel)
cr.lk > cr.lp > cl.hp (can special cancel)

cr.mp > cr.mp (can special cancel)
cr.mp > cl.hp (can special cancel)
cr.mp > cl.mp (can special cancel)

f.mk > cr.lp (needs confirming)

mk DS/hk DS > cr.lp/cr.mp/cr.lk (can special cancel)

Counter hit only link combo:
cr.mp > cr.mk (can special cancel)

Juggles:
j.mp (forward) > hp shoryu/Ex hadou/EX Tatsu/Ultra 1/Ultra 2/f.mk
air tatsu > hp shoryu/Ex hadou/EX Tatsu/Ultra 1/Ultra 2/f.mk (only works against a jumping opponent)
lk tatsu > most ground physicals or cr.hk (but only on certain characters, so far works on Dee Jay and Dhalsim)
cl.hk > hp shoryu/Ex hadou/EX Tatsu/Ultra 1/Ultra 2/f.mk (only works against a jumping opponent)

Basic BnB combo:
cr.lk > cr.lp > cr.mp xx hadou
cr.lk > cr.lp > cr.mp xx lk tatsu > hp shoryu (works only on standing opponents)
cr.lk > cr.lp > cr.mp xx shoryu FADC Ultra 1/Ultra 2/f.mk (first hit shoryu)/Red Fireball
cr.lk > cr.lp > cr.mp xx EX hadou FADC Ultra 2
cr.lk > cr.lp > cr.mp xx EX tatsu > Ultra 1/ Ultra 2

Advance BnB combo:
cr.mp/cr.lp > cl.hp > mk.DS > cr.mp xx lk tatsu > hp shoryu (Replace HP shoryu with lp shoryu > hp shoryu for max damage at wall. Or cr.mp/cr.lp/cr.lk for reset)

Block Strings:
cr.lk > cr.lp > cr.lp > cr.mp xx hadou/DS
cr.lk > cr.lp > cr.mp > cr.mk xx hadou/DS (cr.mk can be interrupted by moves with invincibility)

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Ex Red Ball into u1

axe kick - crlp link?


Mix Up
Dive kick on wake up
after Forward throw, back throw(you need to dash forward once),
HK axe kick, EX axe kick, MK/HK axe kick from a juggle,
EX tatsu in the corner, Full Ultra 2, Super

Hop kick cross over. This will only work in the corner, after
EX/HK axe kick, or after LK tatsu. After EX/HK axe kick it works
on everybody, but it's hard to make it look ambiguous because some
characters won't allow you to cross over if you don't do it
immediately. In the corner or after LK tatsu, it's character dependent.

But against certain characters like Ryu, it can look very ambiguous.
Doing it mid screen against characters like Ryu after a LK tatsu can
really confuse your opponent as well.

Hop Kick - Blocked - Srk fadc / Super

Start, dash back/jump back -> Hadoken

Knockdown Follow Up
empty jump to throw
deep dive kick
crossup
tatsu crossup
mk to ex axe kick
kara throw
meaty cr. mp

SetUps
Forward throw, wiff a standing medium punch, hold up forward
1. you can do a cross up mk that will hit in the back
2. you can do a properly timed dive kick which will hit meaty and in front
also stuff alot of reversals and makes non delayed srks wiff

Moves
clHP - Forces Stand, combo into Tatsu & MK Axe
MP - Footsies, LAxe Kick, Tatsu
HP - Good poke, Kara Throw
MK - Best Poke
HK - Good Poke, AA for short JUmp ins
crLP - Punisher, hit confirm
crMP - Stuffs most divekicks, special cancel, good damage
crHP - best AA
crMK - Great Poke, into hado / Laxekick
crHK - Good Sweep, not safe though
jmp - air2air, juggle into Ultra
jmk - cross up
jHK - Jump in
f+mp - overhead, focus killer
f+mk - great footsies tool, moves forward, into tatsu (ex)/U1/Demon, corner pressure
jd+mk- Dive kick
LPSRK- AA into U1&2
AxeK - EX is overhead, armor breaker, the harder the more frame advantage
U1U2 - Combo from jfHK/jfHP, AA LP SRK, FADC SRK/HDK, AA jfMP, EX TATSU Corner
U1 - Also from HOPKICK->Ex Tatsu, EX REdBall in Corner

clMP,hcfhp,extatsu

Guide
http://forums.shoryuken.com/discussion/153362/work-in-progess-the-evil-ryu-guide

Vids
http://www.youtube.com/watch?v=Gs5ohFM_mjQ
http://forums.shoryuken.com/discussion/172346/how-to-kill
http://forums.shoryuken.com/discussion/178501/evil-ryu-unblockable-setups-after-forward-and-back-throws-anywhere-on-screen
http://forums.shoryuken.com/discussion/177118/essex-the-sinner-i-m-not-sako
http://forums.shoryuken.com/discussion/151632/evil-ryu-mix-ups-gimmicks-shenanigans-etc




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