Donnerstag, 18. Juli 2013

Juri

Juri

jMP Juggle/combo into dive kick
jHP Knockdown

http://forums.shoryuken.com/discussion/174502/really-need-advice-to-handle-shotokans-getting-abused-very-horribly

Combo

-close st.LK > close st.LK > cr.MP xx H Senpusha [214 Damage 290 Stun]
-close st.LK > close st.LP > cr.MK xx HK Senpusha [214 Damage 290 Stun] *works on standing opponents*
-close st.LK > close st.HP xx L Senpusha [162 Damage 282 Stun]
-cr.LK >cr.LK > cr.LK xx M Senpusha [142 Damage 231 Stun] *

-cr.MK xx L Fuhajin (release) > cr.MK xx H Senpusha [266 Damage 340 Stun]
-cr.MK xx L Fuhajin Release xx L Senpusha [200 Damage 214 Stun]
-cr.MK xx L Fuhajin (release) FADC > cr.HK xx H Senpusha [288 Damage 420 Stun]
-cr.MK xx L Fuhajin (release) > (lv.2) FA xx Senpusha [206 Damage 285 Stun]
-cr.MK xx L Fuhajin (release) > cr.HK [192 Damage 230 Stun]
-cr.hp xx Fuhajin (release) FADC cr.HP xx H Senpusha [328 Damage 520 Stun] *with EX, [356 damage 540 stun]*
-cr.MK xx L Fuhajin (release), j.MP xx Shikusen, Fuharenjin/Kaisen Dankairaku *corner only*
-cr.MK xx L Fuhajin (release), j.MP xx EX Shikusen, cr.HP xx L Senpusha *corner only*

-dive kick > Ultra 2 [412 Damage 50 Stun] *Can also do j.MP > dive kick > Ultra 2. EX dive kick > does [520 damage 140 stun]
-j.MP > st.HP xx Ultra 2 [470 Damage 250 Stun] *corner only*
-Fuhajin (store) > Ultra 2 [402 Damage 50 Stun] *negative edge the Ultra. Corner only *
-j.MP xx dive kick ( 1 hit) > land > Ultra 2 [421 Damage 100 Stun] *corner only*
-(lv.2) FA > EX dive kick -> Ultra 2 [487 Damage 262 Stun] *can use j.FAPS instead of U2 for untechable knockdown*
-cr.MK xx L Fuhajin (release) > (lv.2) FA >Ultra 2 [462 Damage 150 Stun] *Hold L Fuhajin (store) first*
-cr.MK xx L Fuhajin (release) FADC Ultra 2 [414 Damage 255 Stun] *Hold L Fuhajin (store) first. Easy hit confirm, more stun but less damage*
-H Fuhajin (release) xx Ultra 2 [410 Damage 50 Stun] *corner only*
- close st.HP trade -> Ultra 2 [460 Damage 200 Stun]

BlockString
cr.lk s.lk cr.mp/cr.mk or cr.lk > cr.mp frametraps)

punish
cr.hp > HK wheel or cr.mk > HK wheel.

U2 Setups
Jumping Towards Medium Punch
Jumping Towards Medium Punch canceled into Light/EX Dive Kick
(ground or air, air requires second jumping Medium Punch juggle)
EX Dive Kick
Air to air dive kick juggle (Light or Medium is easiest)
Light Fuhajin release FADC dash forward (fast)
Light Fuhajin release, cancel into Focus Attack Level 2 (easier but less damage)
Standing Hard Punch (corner only, very quickly)

Ex Dive kick - Light Pinwheel / Ex Pinwheel / Ball / Ultra 2 after falling lifebar

AA
cr MP dash crossup
far mk
cr HP
nj mk on reaction
lk Wheel

Train Ken Ball / jf.HK / HPDP


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