Beyond Technical: Defensive Playstyle (Street Fighter 07/30/2013) - YouTube:
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Mittwoch, 31. Juli 2013
Dienstag, 30. Juli 2013
TIL the reason soap operas look so different compared to most media is because they are shot in 60fps (hence the "soap opera effect"). via reddit.com
Montag, 29. Juli 2013
ERYU GUIDE - Evil Ryu - E. Ryu
ERYU
Combos
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1. Close Standing HP, MK Axe Kick (Ryusokyaku), Crouching MP, LK Tatsu, Shoryuken
2. Crouching LP x2, Crouching MP, EX Tatsu or LK Tatsu, EX Shoryuken
3. Crouching MP, LK Tatsu, Shoryuken
4. F + MP (2 hits), MP Shoryuken (Only on standing opponent.)
6. Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken
8. (Corner) - Close MK xx EX Hadoken x4
9. Shoryuken xx FADC, Ultra 1 or 2
10. (Corner) - EX Tatsu, Ultra 1 or 2
(corner) fMK, EX TAtsu, mkAxe
Divekick - Cr. Lp - Cr. Lp - Cr. Mp - Lk Tatsu - Shoryuken
Block/Pressure Strings (Damage/Stun):
cr.mk xx Hadouken = 120/200
cr.lk > cr.lp > cr.lp > cr.mp xx Hadouken = 152/270
cr.mp>cr.mp xx Hadouken = 168/280
Link/Hit Confirm combos (Damage/Stun):
cr.lk > cr.lp > cr.mp xx
cr.lk > cr.lp > cr.lp > cr.mp xx Hadouken = 152/270
cr.lk > cr.lp > cr.lp > cr.mp xx HP Shoryuken = 203/320
cr.lk > cr.lp > cr.lp > cr.mp xx HK Tatsu = 210/320
cr.lk > cr.lp > cr.lp > cr.mp xx LK Tatsu > HP Shoryuken = 237/335
cr.lk > cr.lp > cr.lp > cr.mp xx EX Hadouken = 168/250
cr.lk > cr.lp > cr.lp > cr.mp xx EX Shoryuken = 175/250
cr.lk > cr.lp > cr.lp > cr.mp xx EX Tatsu = 210/320
cr.mp > cr.mp xx
cr.mp > cr.mp xx Hadouken = 168/280
cr.mp > cr.mp xx HP Shoryuken = 240/360
cr.mp > cr.mp xx HK Tatsu = 248/360
cr.mp > cr.mp xx EX Hadouken = 200/280
cr.mp > cr.mp xx EX Shoryuken = 272/360
cr.mp > cr.mp xx EX Tatsu = 248/360
cr.mp > st.mp xx
cr.mp > st.mp xx Hadouken = 188/280
cr.mp > st.mp xx HP Shoryuken = 260/360
cr.mp > st.mp xx HK Tatsu = 268/360
cr.mp > st.mp xx EX Hadouken = 220/280
cr.mp > st.mp xx EX Shoryuken = 292/360
cr.mp > st.mp xx EX Tatsu = 268/360
cr.mp > cl.hp xx
cr.mp > cl.hp xx HP Hadouken = 208/380
cr.mp > cl.hp xx HP Shoryuken = 280/460
cr.mp > cl.hp xx HK Tatsu = 288/460
cr.mp > cl.hp xx EX Hadouken = 240/380
cr.mp > cl.hp xx EX Shoryuken = 312/460
cr.mp > cl.hp xx EX Tatsu = 288/460
cr.mp > cl.hp xx EX Ryusokyaku = 288/460
MK Ryusokyaku >
MK Ryusokyaku > HP Shoryuken = 230/300
MK Ryusokyaku > cr.lp xx
MK Ryusokyaku > cr.lp xx Hadouken = 158/230
MK Ryusokyaku > cr.lp xx HP Shoryuken = 230/310
MK Ryusokyaku > cr.lp xx HK Tatsu = 238/310
MK Ryusokyaku > cr.lp xx LK Tatsu > HP Shoryuken = 271/330
MK Ryusokyaku > cr.lp xx LK Tatsu > EX Shoryuken = 299/330
MK Ryusokyaku > cr.mp xx
MK Ryusokyaku > cr.mp xx Hadouken = 188/280
MK Ryusokyaku > cr.mp xx HP Shoryuken = 260/360
MK Ryusokyaku > cr.mp xx HK Tatsu = 268/360
MK Ryusokyaku > cr.mp xx LK Tatsu > HP Shoryuken = 301/380
MK Ryusokyaku > cr.mp xx LK Tatsu > EX Shoryuken = 329/380
Overhead Combos (Damage/Stun):
f+mp >
f+mp > HP Shoryuken = 230/300
f+mp > cr.mp xx Hadouken xx FADC >
f+mp > cr.mp xx HP Shoryuken xx FADC >
f+mp > cr.mp xx HK Tatsu = 204/280
f+mp > cr.mp xx EX Tatsu >
Basic BnB combos (Damage/Stun):
cr.lk > cr.lp > cr.mp xx Hadouken = 140/250
cr.lk > cr.lp > cr.mp xx LK Tatsu > HP Shoryuken = 237/335 (whiffs on crouching opponents)
cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > Ultra 1 = 339/250
cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > Ultra 2 = 324/250
cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > f.mk = 210/310
cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > HP Red Fireball = 228/313
cr.lk > cr.lp > cr.mp xx EX Hadouken FADC Ultra 2 = 421/250
cr.lk > cr.lp > cr.mp xx EX Tatsu > Ultra 1 = 381/320 (corner only)
cr.lk > cr.lp > cr.mp xx EX Tatsu > Ultra 2 (corner only) = 366/320
Advanced BnB combos (Damage/Stun):
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken = 383/580
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken = 382/550 (corner only)
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)
FADC Combos (Damage/Stun):
cr.mk xx Hadouken xx FADC > cr.hk = 192/280
cr.mk xx Hadouken xx FADC > cr.mk xx Hadouken = 210/350
cr.mk xx Hadouken xx FADC > HP Shoryuken = 240/360
cr.mk xx Hadouken xx FADC > cr.mk xx HK Tatsu = 280/420
cr.mk xx Hadouken xx FADC > cr.mk xx EX Tatsu = 280/420
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > c.hk = 347/560
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > HP Shoryuken = 377/610
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > HK Tatsu = 382/610
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > HP Red Fireball = 395/597
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 1 = 465/530
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 2 = 453/530
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > f.mk (reset) = 381/595
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken = 429/710
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken = 426/690 (corner only)
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)
cr.lp/cr.mp > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken = 405/640
cr.lp/cr.mp > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken = 402/620 (corner only)
cr.lp/cr.mp > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)
Full Meter FADC Combos (Damage/Stun):
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > [Target Combo] cl.mp -> Far HP = 397/670
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp xx HP Red Fireball
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp/cl.mk xx LK Ryusokyaku = 401/710
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp/cl.mk xx HP Shoryuken = 421/710
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp/cl.mk xx HK Tatsu = 425/710
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > HP Red Fireball = 435/701
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 1 = 443/680
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 2
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > f.mk (reset) = 428/700
cr.lp/cr.mp > cl.hp xx MK Ryusokyaku cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > HP Red Fireball xx FADC > Ultra 1 = 455/572
Juggle Combos (Opponent must be jumping)(Damage/Stun):
j.mp (forward) >
j.mp > HP Shoryuken = 140/150
j.mp > EX Hadouken = 190/200
j.mp > EX Tatsu = 170/220
j.mp > Ultra 1 = 357/100
j.mp > Ultra 2 = 324/100
j.mp > f.mk = 150/200 (reset)
Air Tatsu >
Air Tatsu > HP Shoryuken = 140/100
Air Tatsu > EX Hadouken = 180/150
Air Tatsu > EX Tatsu = 170/170
Air Tatsu > Ultra 1 = 357/50
Air Tatsu > Ultra 2 = 324/50
cl.hk >
cl.hk > HP Shoryuken = 100/175
cl.hk > EX Hadouken = 140/225
cl.hk > EX Tatsu = 130/245
cl.hk > Ultra 1 = 317/125
cl.hk > Ultra 2 = 284/125
Focus Attack Combos (Damage/Stun):
Level 2 FA > Level 1 FA > Dash > HK Tatsu = 146/250
Level 2 FA > Level 1 FA > Dash > HP shoryuken = 158/250
Level 2 FA > Level 1 FA > Dash > Ultra 1 = 293/325
Level 2 FA > Level 1 FA > Dash > EX Hadoken > Ex Tatsu = 227/340
Level 2 FA > Level 1 FA > Dash > EX Hadoken xx FADC > Ex Tetsu = 214/340
Level 2 FA > Level 1 FA > Dash > EX Hadoken xx FADC > Ultra 1 = 292/280
Level 2 FA > Level 1 FA > Dash > Ultra 2 = 260/220 (corner only)
Level 2 FA > Level 1 FA > Dash > EX Tatsu > Ultra 1 (corner only)
Level 2 FA > Level 1 FA > Dash > EX Hadoken > Ultra 1 = 292/280 (corner only)
Target Combo: cl.mp -> far.hp (can't special cancel)
Link combos:
cr.lk > cr.lp > cr.mp (can special cancel)
cr.lk > cr.lp > cl.mp (can special cancel)
cr.lk > cr.lp > cl.hp (can special cancel)
cr.mp > cr.mp (can special cancel)
cr.mp > cl.hp (can special cancel)
cr.mp > cl.mp (can special cancel)
f.mk > cr.lp (needs confirming)
mk DS/hk DS > cr.lp/cr.mp/cr.lk (can special cancel)
Counter hit only link combo:
cr.mp > cr.mk (can special cancel)
Juggles:
j.mp (forward) > hp shoryu/Ex hadou/EX Tatsu/Ultra 1/Ultra 2/f.mk
air tatsu > hp shoryu/Ex hadou/EX Tatsu/Ultra 1/Ultra 2/f.mk (only works against a jumping opponent)
lk tatsu > most ground physicals or cr.hk (but only on certain characters, so far works on Dee Jay and Dhalsim)
cl.hk > hp shoryu/Ex hadou/EX Tatsu/Ultra 1/Ultra 2/f.mk (only works against a jumping opponent)
Basic BnB combo:
cr.lk > cr.lp > cr.mp xx hadou
cr.lk > cr.lp > cr.mp xx lk tatsu > hp shoryu (works only on standing opponents)
cr.lk > cr.lp > cr.mp xx shoryu FADC Ultra 1/Ultra 2/f.mk (first hit shoryu)/Red Fireball
cr.lk > cr.lp > cr.mp xx EX hadou FADC Ultra 2
cr.lk > cr.lp > cr.mp xx EX tatsu > Ultra 1/ Ultra 2
Advance BnB combo:
cr.mp/cr.lp > cl.hp > mk.DS > cr.mp xx lk tatsu > hp shoryu (Replace HP shoryu with lp shoryu > hp shoryu for max damage at wall. Or cr.mp/cr.lp/cr.lk for reset)
Block Strings:
cr.lk > cr.lp > cr.lp > cr.mp xx hadou/DS
cr.lk > cr.lp > cr.mp > cr.mk xx hadou/DS (cr.mk can be interrupted by moves with invincibility)
-----------------------------------------------------------------------------------------------------------
Ex Red Ball into u1
axe kick - crlp link?
Mix Up
Dive kick on wake up
after Forward throw, back throw(you need to dash forward once),
HK axe kick, EX axe kick, MK/HK axe kick from a juggle,
EX tatsu in the corner, Full Ultra 2, Super
Hop kick cross over. This will only work in the corner, after
EX/HK axe kick, or after LK tatsu. After EX/HK axe kick it works
on everybody, but it's hard to make it look ambiguous because some
characters won't allow you to cross over if you don't do it
immediately. In the corner or after LK tatsu, it's character dependent.
But against certain characters like Ryu, it can look very ambiguous.
Doing it mid screen against characters like Ryu after a LK tatsu can
really confuse your opponent as well.
Hop Kick - Blocked - Srk fadc / Super
Start, dash back/jump back -> Hadoken
Knockdown Follow Up
empty jump to throw
deep dive kick
crossup
tatsu crossup
mk to ex axe kick
kara throw
meaty cr. mp
SetUps
Forward throw, wiff a standing medium punch, hold up forward
1. you can do a cross up mk that will hit in the back
2. you can do a properly timed dive kick which will hit meaty and in front
also stuff alot of reversals and makes non delayed srks wiff
Moves
clHP - Forces Stand, combo into Tatsu & MK Axe
MP - Footsies, LAxe Kick, Tatsu
HP - Good poke, Kara Throw
MK - Best Poke
HK - Good Poke, AA for short JUmp ins
crLP - Punisher, hit confirm
crMP - Stuffs most divekicks, special cancel, good damage
crHP - best AA
crMK - Great Poke, into hado / Laxekick
crHK - Good Sweep, not safe though
jmp - air2air, juggle into Ultra
jmk - cross up
jHK - Jump in
f+mp - overhead, focus killer
f+mk - great footsies tool, moves forward, into tatsu (ex)/U1/Demon, corner pressure
jd+mk- Dive kick
LPSRK- AA into U1&2
AxeK - EX is overhead, armor breaker, the harder the more frame advantage
U1U2 - Combo from jfHK/jfHP, AA LP SRK, FADC SRK/HDK, AA jfMP, EX TATSU Corner
U1 - Also from HOPKICK->Ex Tatsu, EX REdBall in Corner
clMP,hcfhp,extatsu
Guide
http://forums.shoryuken.com/discussion/153362/work-in-progess-the-evil-ryu-guide
Vids
http://www.youtube.com/watch?v=Gs5ohFM_mjQ
http://forums.shoryuken.com/discussion/172346/how-to-kill
http://forums.shoryuken.com/discussion/178501/evil-ryu-unblockable-setups-after-forward-and-back-throws-anywhere-on-screen
http://forums.shoryuken.com/discussion/177118/essex-the-sinner-i-m-not-sako
http://forums.shoryuken.com/discussion/151632/evil-ryu-mix-ups-gimmicks-shenanigans-etc
Combos
------------------------------------------------------------------------------
1. Close Standing HP, MK Axe Kick (Ryusokyaku), Crouching MP, LK Tatsu, Shoryuken
2. Crouching LP x2, Crouching MP, EX Tatsu or LK Tatsu, EX Shoryuken
3. Crouching MP, LK Tatsu, Shoryuken
4. F + MP (2 hits), MP Shoryuken (Only on standing opponent.)
6. Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken
8. (Corner) - Close MK xx EX Hadoken x4
9. Shoryuken xx FADC, Ultra 1 or 2
10. (Corner) - EX Tatsu, Ultra 1 or 2
(corner) fMK, EX TAtsu, mkAxe
Divekick - Cr. Lp - Cr. Lp - Cr. Mp - Lk Tatsu - Shoryuken
Block/Pressure Strings (Damage/Stun):
cr.mk xx Hadouken = 120/200
cr.lk > cr.lp > cr.lp > cr.mp xx Hadouken = 152/270
cr.mp>cr.mp xx Hadouken = 168/280
Link/Hit Confirm combos (Damage/Stun):
cr.lk > cr.lp > cr.mp xx
cr.lk > cr.lp > cr.lp > cr.mp xx Hadouken = 152/270
cr.lk > cr.lp > cr.lp > cr.mp xx HP Shoryuken = 203/320
cr.lk > cr.lp > cr.lp > cr.mp xx HK Tatsu = 210/320
cr.lk > cr.lp > cr.lp > cr.mp xx LK Tatsu > HP Shoryuken = 237/335
cr.lk > cr.lp > cr.lp > cr.mp xx EX Hadouken = 168/250
cr.lk > cr.lp > cr.lp > cr.mp xx EX Shoryuken = 175/250
cr.lk > cr.lp > cr.lp > cr.mp xx EX Tatsu = 210/320
cr.mp > cr.mp xx
cr.mp > cr.mp xx Hadouken = 168/280
cr.mp > cr.mp xx HP Shoryuken = 240/360
cr.mp > cr.mp xx HK Tatsu = 248/360
cr.mp > cr.mp xx EX Hadouken = 200/280
cr.mp > cr.mp xx EX Shoryuken = 272/360
cr.mp > cr.mp xx EX Tatsu = 248/360
cr.mp > st.mp xx
cr.mp > st.mp xx Hadouken = 188/280
cr.mp > st.mp xx HP Shoryuken = 260/360
cr.mp > st.mp xx HK Tatsu = 268/360
cr.mp > st.mp xx EX Hadouken = 220/280
cr.mp > st.mp xx EX Shoryuken = 292/360
cr.mp > st.mp xx EX Tatsu = 268/360
cr.mp > cl.hp xx
cr.mp > cl.hp xx HP Hadouken = 208/380
cr.mp > cl.hp xx HP Shoryuken = 280/460
cr.mp > cl.hp xx HK Tatsu = 288/460
cr.mp > cl.hp xx EX Hadouken = 240/380
cr.mp > cl.hp xx EX Shoryuken = 312/460
cr.mp > cl.hp xx EX Tatsu = 288/460
cr.mp > cl.hp xx EX Ryusokyaku = 288/460
MK Ryusokyaku >
MK Ryusokyaku > HP Shoryuken = 230/300
MK Ryusokyaku > cr.lp xx
MK Ryusokyaku > cr.lp xx Hadouken = 158/230
MK Ryusokyaku > cr.lp xx HP Shoryuken = 230/310
MK Ryusokyaku > cr.lp xx HK Tatsu = 238/310
MK Ryusokyaku > cr.lp xx LK Tatsu > HP Shoryuken = 271/330
MK Ryusokyaku > cr.lp xx LK Tatsu > EX Shoryuken = 299/330
MK Ryusokyaku > cr.mp xx
MK Ryusokyaku > cr.mp xx Hadouken = 188/280
MK Ryusokyaku > cr.mp xx HP Shoryuken = 260/360
MK Ryusokyaku > cr.mp xx HK Tatsu = 268/360
MK Ryusokyaku > cr.mp xx LK Tatsu > HP Shoryuken = 301/380
MK Ryusokyaku > cr.mp xx LK Tatsu > EX Shoryuken = 329/380
Overhead Combos (Damage/Stun):
f+mp >
f+mp > HP Shoryuken = 230/300
f+mp > cr.mp xx Hadouken xx FADC >
f+mp > cr.mp xx HP Shoryuken xx FADC >
f+mp > cr.mp xx HK Tatsu = 204/280
f+mp > cr.mp xx EX Tatsu >
Basic BnB combos (Damage/Stun):
cr.lk > cr.lp > cr.mp xx Hadouken = 140/250
cr.lk > cr.lp > cr.mp xx LK Tatsu > HP Shoryuken = 237/335 (whiffs on crouching opponents)
cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > Ultra 1 = 339/250
cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > Ultra 2 = 324/250
cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > f.mk = 210/310
cr.lk > cr.lp > cr.mp xx Shoryuken xx FADC > HP Red Fireball = 228/313
cr.lk > cr.lp > cr.mp xx EX Hadouken FADC Ultra 2 = 421/250
cr.lk > cr.lp > cr.mp xx EX Tatsu > Ultra 1 = 381/320 (corner only)
cr.lk > cr.lp > cr.mp xx EX Tatsu > Ultra 2 (corner only) = 366/320
Advanced BnB combos (Damage/Stun):
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken = 383/580
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken = 382/550 (corner only)
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)
FADC Combos (Damage/Stun):
cr.mk xx Hadouken xx FADC > cr.hk = 192/280
cr.mk xx Hadouken xx FADC > cr.mk xx Hadouken = 210/350
cr.mk xx Hadouken xx FADC > HP Shoryuken = 240/360
cr.mk xx Hadouken xx FADC > cr.mk xx HK Tatsu = 280/420
cr.mk xx Hadouken xx FADC > cr.mk xx EX Tatsu = 280/420
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > c.hk = 347/560
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > HP Shoryuken = 377/610
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > HK Tatsu = 382/610
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > HP Red Fireball = 395/597
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 1 = 465/530
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 2 = 453/530
cr.lp/cr.mp > cl.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > f.mk (reset) = 381/595
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken = 429/710
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken = 426/690 (corner only)
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)
cr.lp/cr.mp > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken = 405/640
cr.lp/cr.mp > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken = 402/620 (corner only)
cr.lp/cr.mp > cl.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)
Full Meter FADC Combos (Damage/Stun):
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > [Target Combo] cl.mp -> Far HP = 397/670
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp xx HP Red Fireball
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp/cl.mk xx LK Ryusokyaku = 401/710
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp/cl.mk xx HP Shoryuken = 421/710
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku xx FADC > cl.mp/cl.mk xx HK Tatsu = 425/710
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > HP Shoryuken
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > LP Shoryuken > HP Shoryuken
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx Hadouken xx FADC > cr.hp xx MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > cr.mp/cr.lp/cr.lk (for reset)
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > HP Red Fireball = 435/701
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 1 = 443/680
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > Ultra 2
cr.lp/cr.mp > cl.hp xx Hadouken xx FADC > cr.hp > MK Ryusokyaku > cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > f.mk (reset) = 428/700
cr.lp/cr.mp > cl.hp xx MK Ryusokyaku cr.lp/cr.mp xx LK Tatsu > Shoryuken xx FADC > HP Red Fireball xx FADC > Ultra 1 = 455/572
Juggle Combos (Opponent must be jumping)(Damage/Stun):
j.mp (forward) >
j.mp > HP Shoryuken = 140/150
j.mp > EX Hadouken = 190/200
j.mp > EX Tatsu = 170/220
j.mp > Ultra 1 = 357/100
j.mp > Ultra 2 = 324/100
j.mp > f.mk = 150/200 (reset)
Air Tatsu >
Air Tatsu > HP Shoryuken = 140/100
Air Tatsu > EX Hadouken = 180/150
Air Tatsu > EX Tatsu = 170/170
Air Tatsu > Ultra 1 = 357/50
Air Tatsu > Ultra 2 = 324/50
cl.hk >
cl.hk > HP Shoryuken = 100/175
cl.hk > EX Hadouken = 140/225
cl.hk > EX Tatsu = 130/245
cl.hk > Ultra 1 = 317/125
cl.hk > Ultra 2 = 284/125
Focus Attack Combos (Damage/Stun):
Level 2 FA > Level 1 FA > Dash > HK Tatsu = 146/250
Level 2 FA > Level 1 FA > Dash > HP shoryuken = 158/250
Level 2 FA > Level 1 FA > Dash > Ultra 1 = 293/325
Level 2 FA > Level 1 FA > Dash > EX Hadoken > Ex Tatsu = 227/340
Level 2 FA > Level 1 FA > Dash > EX Hadoken xx FADC > Ex Tetsu = 214/340
Level 2 FA > Level 1 FA > Dash > EX Hadoken xx FADC > Ultra 1 = 292/280
Level 2 FA > Level 1 FA > Dash > Ultra 2 = 260/220 (corner only)
Level 2 FA > Level 1 FA > Dash > EX Tatsu > Ultra 1 (corner only)
Level 2 FA > Level 1 FA > Dash > EX Hadoken > Ultra 1 = 292/280 (corner only)
Target Combo: cl.mp -> far.hp (can't special cancel)
Link combos:
cr.lk > cr.lp > cr.mp (can special cancel)
cr.lk > cr.lp > cl.mp (can special cancel)
cr.lk > cr.lp > cl.hp (can special cancel)
cr.mp > cr.mp (can special cancel)
cr.mp > cl.hp (can special cancel)
cr.mp > cl.mp (can special cancel)
f.mk > cr.lp (needs confirming)
mk DS/hk DS > cr.lp/cr.mp/cr.lk (can special cancel)
Counter hit only link combo:
cr.mp > cr.mk (can special cancel)
Juggles:
j.mp (forward) > hp shoryu/Ex hadou/EX Tatsu/Ultra 1/Ultra 2/f.mk
air tatsu > hp shoryu/Ex hadou/EX Tatsu/Ultra 1/Ultra 2/f.mk (only works against a jumping opponent)
lk tatsu > most ground physicals or cr.hk (but only on certain characters, so far works on Dee Jay and Dhalsim)
cl.hk > hp shoryu/Ex hadou/EX Tatsu/Ultra 1/Ultra 2/f.mk (only works against a jumping opponent)
Basic BnB combo:
cr.lk > cr.lp > cr.mp xx hadou
cr.lk > cr.lp > cr.mp xx lk tatsu > hp shoryu (works only on standing opponents)
cr.lk > cr.lp > cr.mp xx shoryu FADC Ultra 1/Ultra 2/f.mk (first hit shoryu)/Red Fireball
cr.lk > cr.lp > cr.mp xx EX hadou FADC Ultra 2
cr.lk > cr.lp > cr.mp xx EX tatsu > Ultra 1/ Ultra 2
Advance BnB combo:
cr.mp/cr.lp > cl.hp > mk.DS > cr.mp xx lk tatsu > hp shoryu (Replace HP shoryu with lp shoryu > hp shoryu for max damage at wall. Or cr.mp/cr.lp/cr.lk for reset)
Block Strings:
cr.lk > cr.lp > cr.lp > cr.mp xx hadou/DS
cr.lk > cr.lp > cr.mp > cr.mk xx hadou/DS (cr.mk can be interrupted by moves with invincibility)
-----------------------------------------------------------------------------------------------------------
Ex Red Ball into u1
axe kick - crlp link?
Mix Up
Dive kick on wake up
after Forward throw, back throw(you need to dash forward once),
HK axe kick, EX axe kick, MK/HK axe kick from a juggle,
EX tatsu in the corner, Full Ultra 2, Super
Hop kick cross over. This will only work in the corner, after
EX/HK axe kick, or after LK tatsu. After EX/HK axe kick it works
on everybody, but it's hard to make it look ambiguous because some
characters won't allow you to cross over if you don't do it
immediately. In the corner or after LK tatsu, it's character dependent.
But against certain characters like Ryu, it can look very ambiguous.
Doing it mid screen against characters like Ryu after a LK tatsu can
really confuse your opponent as well.
Hop Kick - Blocked - Srk fadc / Super
Start, dash back/jump back -> Hadoken
Knockdown Follow Up
empty jump to throw
deep dive kick
crossup
tatsu crossup
mk to ex axe kick
kara throw
meaty cr. mp
SetUps
Forward throw, wiff a standing medium punch, hold up forward
1. you can do a cross up mk that will hit in the back
2. you can do a properly timed dive kick which will hit meaty and in front
also stuff alot of reversals and makes non delayed srks wiff
Moves
clHP - Forces Stand, combo into Tatsu & MK Axe
MP - Footsies, LAxe Kick, Tatsu
HP - Good poke, Kara Throw
MK - Best Poke
HK - Good Poke, AA for short JUmp ins
crLP - Punisher, hit confirm
crMP - Stuffs most divekicks, special cancel, good damage
crHP - best AA
crMK - Great Poke, into hado / Laxekick
crHK - Good Sweep, not safe though
jmp - air2air, juggle into Ultra
jmk - cross up
jHK - Jump in
f+mp - overhead, focus killer
f+mk - great footsies tool, moves forward, into tatsu (ex)/U1/Demon, corner pressure
jd+mk- Dive kick
LPSRK- AA into U1&2
AxeK - EX is overhead, armor breaker, the harder the more frame advantage
U1U2 - Combo from jfHK/jfHP, AA LP SRK, FADC SRK/HDK, AA jfMP, EX TATSU Corner
U1 - Also from HOPKICK->Ex Tatsu, EX REdBall in Corner
clMP,hcfhp,extatsu
Guide
http://forums.shoryuken.com/discussion/153362/work-in-progess-the-evil-ryu-guide
Vids
http://www.youtube.com/watch?v=Gs5ohFM_mjQ
http://forums.shoryuken.com/discussion/172346/how-to-kill
http://forums.shoryuken.com/discussion/178501/evil-ryu-unblockable-setups-after-forward-and-back-throws-anywhere-on-screen
http://forums.shoryuken.com/discussion/177118/essex-the-sinner-i-m-not-sako
http://forums.shoryuken.com/discussion/151632/evil-ryu-mix-ups-gimmicks-shenanigans-etc
What Stick/Controller Should I Buy? Read the Guide on Pg 1 Before Posting. - shoryuken
What Stick/Controller Should I Buy? Read the Guide on Pg 1 Before Posting. - shoryuken
http://www.eventhubs.com/news/2011/feb/07/first-look-pdp-marvel-vs-capcom-3-pad/
http://forums.shoryuken.com/discussion/60284?threads/converter-compatibility-thread.60284/unread
http://www.eventhubs.com/news/2011/feb/07/first-look-pdp-marvel-vs-capcom-3-pad/
http://forums.shoryuken.com/discussion/60284?threads/converter-compatibility-thread.60284/unread
Sonntag, 28. Juli 2013
Freitag, 26. Juli 2013
Donnerstag, 25. Juli 2013
How to (cool shit)
How to Make an Origami Boomerang - YouTube
http://www.reddit.com/tb/z894o
http://www.youtube.com/watch?v=RZjBxAxrfd4&feature=share
http://www.youtube.com/watch?v=anUJxtNufbU
http://www.youtube.com/watch?v=n5A71i4EZ_w
https://www.youtube.com/watch?v=O9rRkgnMVNg
http://www.youtube.com/watch?v=JzagL-WC_q8
http://www.reddit.com/tb/xmhmb
https://www.youtube.com/watch?v=MaD08A6y_ag
http://www.youtube.com/watch?v=1EEynvjfljU
http://www.reddit.com/tb/1516g2
http://www.reddit.com/tb/1c55kd
https://www.youtube.com/watch?v=CCJ3pl1LLQ8
http://www.youtube.com/watch?v=IlXgdAujzaY&feature=related
http://www.youtube.com/watch?v=xLPfLEV215M&feature=related
http://www.reddit.com/r/LearnUselessTalents/comments/12ochy/how_to_perform_circular_breathing/
http://www.reddit.com/tb/12hjtd
http://www.youtube.com/watch?v=iVvopEkM0VU&feature=g-upl
http://www.youtube.com/watch?v=7yo5nSXND5o&feature=youtube_gdata_player
http://www.youtube.com/watch?v=Zjrkd_RZFFY
http://www.reddit.com/r/LearnUselessTalents/comments/16kdjh/crackeds_5_useless_talents_that_make_you_look/
http://www.reddit.com/tb/111uqx
http://i.imgur.com/nNy9scE.jpg
http://www.reddit.com/tb/13gu6b
http://www.reddit.com/tb/z894o
http://www.youtube.com/watch?v=RZjBxAxrfd4&feature=share
http://www.youtube.com/watch?v=anUJxtNufbU
http://www.youtube.com/watch?v=n5A71i4EZ_w
https://www.youtube.com/watch?v=O9rRkgnMVNg
http://www.youtube.com/watch?v=JzagL-WC_q8
http://www.reddit.com/tb/xmhmb
https://www.youtube.com/watch?v=MaD08A6y_ag
http://www.youtube.com/watch?v=1EEynvjfljU
http://www.reddit.com/tb/1516g2
http://www.reddit.com/tb/1c55kd
https://www.youtube.com/watch?v=CCJ3pl1LLQ8
http://www.youtube.com/watch?v=IlXgdAujzaY&feature=related
http://www.youtube.com/watch?v=xLPfLEV215M&feature=related
http://www.reddit.com/r/LearnUselessTalents/comments/12ochy/how_to_perform_circular_breathing/
http://www.reddit.com/tb/12hjtd
http://www.youtube.com/watch?v=iVvopEkM0VU&feature=g-upl
http://www.youtube.com/watch?v=7yo5nSXND5o&feature=youtube_gdata_player
http://www.youtube.com/watch?v=Zjrkd_RZFFY
http://www.reddit.com/r/LearnUselessTalents/comments/16kdjh/crackeds_5_useless_talents_that_make_you_look/
http://www.reddit.com/tb/111uqx
http://i.imgur.com/nNy9scE.jpg
http://www.reddit.com/tb/13gu6b
Napkin Rose Instructions - YouTube
Napkin Rose Instructions - YouTube
https://www.youtube.com/watch?v=GhiSG5YjT7E
https://www.youtube.com/watch?v=B0w6iUMwO_0
https://www.youtube.com/watch?v=GhiSG5YjT7E
https://www.youtube.com/watch?v=B0w6iUMwO_0
Mittwoch, 24. Juli 2013
AirBehr Dojo - Episode 5 - The Medium Kick (SSFIV:AE Tutorial) - YouTube
AirBehr Dojo - Episode 5 - The Medium Kick (SSFIV:AE Tutorial) - YouTube
http://www.youtube.com/watch?v=d0cFs5mHQC4&feature=youtu.be
http://www.youtube.com/watch?v=d0cFs5mHQC4&feature=youtu.be
Dienstag, 23. Juli 2013
Mr-Mister comments on What are some things in your favorite games that nobody seems to know about? (Or, what kind of cool shit have you discovered in your games?)
Montag, 22. Juli 2013
thekarangoel/Projects · GitHub
thekarangoel/Projects · GitHub:
http://www.reddit.com/r/programming/comments/1isd63/want_to_learn_a_new_language_solve_these_100/?already_submitted=true
'via Blog this'
http://www.reddit.com/r/programming/comments/1isd63/want_to_learn_a_new_language_solve_these_100/?already_submitted=true
'via Blog this'
Sonntag, 21. Juli 2013
What has everyone's experience been with Hyperspin? It looks incredible, but I've been futzing around with it for days and have nothing to show for it. Anyone have a similar or better-er time with it? : MAME
Freitag, 19. Juli 2013
Super Street Fighter 4 Tutorials - YouTube
Super Street Fighter 4 Tutorials - YouTube
http://bobosyomios.wordpress.com/2012/10/10/juri-beginners-guide-for-super-street-fighter-4-ae/
http://forums.shoryuken.com/discussion/105431/juri-tutorial-guide-beginner-to-advance
http://bobosyomios.wordpress.com/2012/10/10/juri-beginners-guide-for-super-street-fighter-4-ae/
http://forums.shoryuken.com/discussion/105431/juri-tutorial-guide-beginner-to-advance
Donnerstag, 18. Juli 2013
Juri
Juri
jMP Juggle/combo into dive kick
jHP Knockdown
http://forums.shoryuken.com/discussion/174502/really-need-advice-to-handle-shotokans-getting-abused-very-horribly
Combo
-close st.LK > close st.LK > cr.MP xx H Senpusha [214 Damage 290 Stun]
-close st.LK > close st.LP > cr.MK xx HK Senpusha [214 Damage 290 Stun] *works on standing opponents*
-close st.LK > close st.HP xx L Senpusha [162 Damage 282 Stun]
-cr.LK >cr.LK > cr.LK xx M Senpusha [142 Damage 231 Stun] *
-cr.MK xx L Fuhajin (release) > cr.MK xx H Senpusha [266 Damage 340 Stun]
-cr.MK xx L Fuhajin Release xx L Senpusha [200 Damage 214 Stun]
-cr.MK xx L Fuhajin (release) FADC > cr.HK xx H Senpusha [288 Damage 420 Stun]
-cr.MK xx L Fuhajin (release) > (lv.2) FA xx Senpusha [206 Damage 285 Stun]
-cr.MK xx L Fuhajin (release) > cr.HK [192 Damage 230 Stun]
-cr.hp xx Fuhajin (release) FADC cr.HP xx H Senpusha [328 Damage 520 Stun] *with EX, [356 damage 540 stun]*
-cr.MK xx L Fuhajin (release), j.MP xx Shikusen, Fuharenjin/Kaisen Dankairaku *corner only*
-cr.MK xx L Fuhajin (release), j.MP xx EX Shikusen, cr.HP xx L Senpusha *corner only*
-dive kick > Ultra 2 [412 Damage 50 Stun] *Can also do j.MP > dive kick > Ultra 2. EX dive kick > does [520 damage 140 stun]
-j.MP > st.HP xx Ultra 2 [470 Damage 250 Stun] *corner only*
-Fuhajin (store) > Ultra 2 [402 Damage 50 Stun] *negative edge the Ultra. Corner only *
-j.MP xx dive kick ( 1 hit) > land > Ultra 2 [421 Damage 100 Stun] *corner only*
-(lv.2) FA > EX dive kick -> Ultra 2 [487 Damage 262 Stun] *can use j.FAPS instead of U2 for untechable knockdown*
-cr.MK xx L Fuhajin (release) > (lv.2) FA >Ultra 2 [462 Damage 150 Stun] *Hold L Fuhajin (store) first*
-cr.MK xx L Fuhajin (release) FADC Ultra 2 [414 Damage 255 Stun] *Hold L Fuhajin (store) first. Easy hit confirm, more stun but less damage*
-H Fuhajin (release) xx Ultra 2 [410 Damage 50 Stun] *corner only*
- close st.HP trade -> Ultra 2 [460 Damage 200 Stun]
BlockString
cr.lk s.lk cr.mp/cr.mk or cr.lk > cr.mp frametraps)
punish
cr.hp > HK wheel or cr.mk > HK wheel.
U2 Setups
Jumping Towards Medium Punch
Jumping Towards Medium Punch canceled into Light/EX Dive Kick
(ground or air, air requires second jumping Medium Punch juggle)
EX Dive Kick
Air to air dive kick juggle (Light or Medium is easiest)
Light Fuhajin release FADC dash forward (fast)
Light Fuhajin release, cancel into Focus Attack Level 2 (easier but less damage)
Standing Hard Punch (corner only, very quickly)
Ex Dive kick - Light Pinwheel / Ex Pinwheel / Ball / Ultra 2 after falling lifebar
AA
cr MP dash crossup
far mk
cr HP
nj mk on reaction
lk Wheel
Train Ken Ball / jf.HK / HPDP
jMP Juggle/combo into dive kick
jHP Knockdown
http://forums.shoryuken.com/discussion/174502/really-need-advice-to-handle-shotokans-getting-abused-very-horribly
Combo
-close st.LK > close st.LK > cr.MP xx H Senpusha [214 Damage 290 Stun]
-close st.LK > close st.LP > cr.MK xx HK Senpusha [214 Damage 290 Stun] *works on standing opponents*
-close st.LK > close st.HP xx L Senpusha [162 Damage 282 Stun]
-cr.LK >cr.LK > cr.LK xx M Senpusha [142 Damage 231 Stun] *
-cr.MK xx L Fuhajin (release) > cr.MK xx H Senpusha [266 Damage 340 Stun]
-cr.MK xx L Fuhajin Release xx L Senpusha [200 Damage 214 Stun]
-cr.MK xx L Fuhajin (release) FADC > cr.HK xx H Senpusha [288 Damage 420 Stun]
-cr.MK xx L Fuhajin (release) > (lv.2) FA xx Senpusha [206 Damage 285 Stun]
-cr.MK xx L Fuhajin (release) > cr.HK [192 Damage 230 Stun]
-cr.hp xx Fuhajin (release) FADC cr.HP xx H Senpusha [328 Damage 520 Stun] *with EX, [356 damage 540 stun]*
-cr.MK xx L Fuhajin (release), j.MP xx Shikusen, Fuharenjin/Kaisen Dankairaku *corner only*
-cr.MK xx L Fuhajin (release), j.MP xx EX Shikusen, cr.HP xx L Senpusha *corner only*
-dive kick > Ultra 2 [412 Damage 50 Stun] *Can also do j.MP > dive kick > Ultra 2. EX dive kick > does [520 damage 140 stun]
-j.MP > st.HP xx Ultra 2 [470 Damage 250 Stun] *corner only*
-Fuhajin (store) > Ultra 2 [402 Damage 50 Stun] *negative edge the Ultra. Corner only *
-j.MP xx dive kick ( 1 hit) > land > Ultra 2 [421 Damage 100 Stun] *corner only*
-(lv.2) FA > EX dive kick -> Ultra 2 [487 Damage 262 Stun] *can use j.FAPS instead of U2 for untechable knockdown*
-cr.MK xx L Fuhajin (release) > (lv.2) FA >Ultra 2 [462 Damage 150 Stun] *Hold L Fuhajin (store) first*
-cr.MK xx L Fuhajin (release) FADC Ultra 2 [414 Damage 255 Stun] *Hold L Fuhajin (store) first. Easy hit confirm, more stun but less damage*
-H Fuhajin (release) xx Ultra 2 [410 Damage 50 Stun] *corner only*
- close st.HP trade -> Ultra 2 [460 Damage 200 Stun]
BlockString
cr.lk s.lk cr.mp/cr.mk or cr.lk > cr.mp frametraps)
punish
cr.hp > HK wheel or cr.mk > HK wheel.
U2 Setups
Jumping Towards Medium Punch
Jumping Towards Medium Punch canceled into Light/EX Dive Kick
(ground or air, air requires second jumping Medium Punch juggle)
EX Dive Kick
Air to air dive kick juggle (Light or Medium is easiest)
Light Fuhajin release FADC dash forward (fast)
Light Fuhajin release, cancel into Focus Attack Level 2 (easier but less damage)
Standing Hard Punch (corner only, very quickly)
Ex Dive kick - Light Pinwheel / Ex Pinwheel / Ball / Ultra 2 after falling lifebar
AA
cr MP dash crossup
far mk
cr HP
nj mk on reaction
lk Wheel
Train Ken Ball / jf.HK / HPDP
Mittwoch, 17. Juli 2013
Lilliput UM70 7 "USB Display Stromversorgung über USB: Amazon.de: Computer & Zubehör
Lilliput UM70 7 "USB Display Stromversorgung über USB: Amazon.de: Computer & Zubehör
http://www.digitalkamera.de/Meldung/Samsung_praesentiert_zwei_kleine_Zusatzbildschirme_fuer_den_PC/5519.aspx
http://www.amazon.de/UM-720S-7-Zoll-USB-versorgt-Monitor-Touchscreen/dp/B002U0K7HY
http://www.digitalkamera.de/Meldung/Samsung_praesentiert_zwei_kleine_Zusatzbildschirme_fuer_den_PC/5519.aspx
http://www.amazon.de/UM-720S-7-Zoll-USB-versorgt-Monitor-Touchscreen/dp/B002U0K7HY
Garmin GPS Lauf-Uhr Forerunner 10, schwarz/rot, 010-01039-03: Amazon.de: Sport & Freizeit
Garmin GPS Lauf-Uhr Forerunner 10, schwarz/rot, 010-01039-03: Amazon.de: Sport & Freizeit
http://www.guardian.co.uk/lifeandstyle/the-running-blog/2013/may/14/running-gps-watches-reviewed
http://www.independent.co.uk/life-style/gadgets-and-tech/features/the-10-best-running-watches-8656264.html
http://www.runnersworld.com/electronics/budget-battle-99-gps-watches?page=single
http://www.prweb.com/releases/2013/3/prweb10566894.htm
http://fellrnr.com/wiki/Best_Running_Watch
http://www.guardian.co.uk/lifeandstyle/the-running-blog/2013/may/14/running-gps-watches-reviewed
http://www.independent.co.uk/life-style/gadgets-and-tech/features/the-10-best-running-watches-8656264.html
http://www.runnersworld.com/electronics/budget-battle-99-gps-watches?page=single
http://www.prweb.com/releases/2013/3/prweb10566894.htm
http://fellrnr.com/wiki/Best_Running_Watch
Dienstag, 16. Juli 2013
Platform: The Iron Plate Problem on Vimeo
Platform: The Iron Plate Problem on Vimeo
http://startingstrength.wikia.com/wiki/The_Starting_Strength_Novice/Beginner_Programs
http://startingstrength.wikia.com/wiki/The_Starting_Strength_Novice/Beginner_Programs
Montag, 15. Juli 2013
Adon Beginners Guide for Super Street Fighter Arcade Edition « Beginners Guide for Super Street Fighter 4 AE and Yomi
Adon Beginners Guide for Super Street Fighter Arcade Edition « Beginners Guide for Super Street Fighter 4 AE and Yomi
http://forums.eventhubs.com/viewtopic.php?f=16&t=8872
http://forums.shoryuken.com/discussion/102301/getting-to-the-jaguar-sleep-over-adon-combo-thread-op-updated-05-05-10
http://forums.shoryuken.com/discussion/99882/adon-strategy-and-match-up-thread
http://www.youtube.com/results?search_query=gamerbee&oq=gamerbee&gs_l=youtube-reduced.3..0l4.228161.231069.0.231420.16.11.4.1.1.1.216.1305.4j6j1.11.0...0.0...1ac.rcWSrxyqtSg
http://streetfighter.wikia.com/wiki/File:SSF4_Adon_Combo_Video
http://forums.eventhubs.com/viewtopic.php?f=16&t=8872
http://forums.shoryuken.com/discussion/102301/getting-to-the-jaguar-sleep-over-adon-combo-thread-op-updated-05-05-10
http://forums.shoryuken.com/discussion/99882/adon-strategy-and-match-up-thread
http://www.youtube.com/results?search_query=gamerbee&oq=gamerbee&gs_l=youtube-reduced.3..0l4.228161.231069.0.231420.16.11.4.1.1.1.216.1305.4j6j1.11.0...0.0...1ac.rcWSrxyqtSg
http://streetfighter.wikia.com/wiki/File:SSF4_Adon_Combo_Video
Sonntag, 14. Juli 2013
5 Tips For A Bigger, Badder, Overhead Press via reddit.com
Are you frustrated with that one game... the one that won't quite let you set up the controls the way you want them? Well, here is your free, open source solution to control configuration for any game ever. via reddit.com
Samstag, 13. Juli 2013
Freitag, 12. Juli 2013
Notebooks for P
http://shop.lenovo.com/gb/en/laptops/essential/g-series/g700/
http://www.chip.de/preisvergleich/221714/Lenovo-IdeaPad-G700-59382108.html
http://www.comtech.de/Notebook-und-Laptop/Notebook/Einsteiger-Notebook/Packard-Bell-Easynote-ENLV11HC-33124G50MNKS-Notebook?c=2092
http://www.comtech.de/Notebook-und-Laptop/Notebook/Einsteiger-Notebook/Packard-Bell-Easynote-ENLV44HC-33124G50MNWS-Linux-Notebook-weiss?c=2092
http://www.comtech.de/Notebook-und-Laptop/Notebook/Einsteiger-Notebook/Packard-Bell-EasyNote-LV11HC-53234G50Mnks-Linux-Notebook?c=2092
http://www.ixsoft.de/cgi-bin/web_store.cgi
http://www.ixsoft.de/cgi-bin/web_store.cgi?ref=Products/de/ASTY159HHW.html
http://www.notebooksbilliger.de/suche/ergebnis?category=notebooks&description=&x=48&y=9&price_from=0&price_to=500&manufacturer=0&os=356&cpu=0&ram=4096&hdd=0&drive=0&displayproperty=0&screen_resolution=0&display_from=5215&display_to=5236&gcproducer=0&graphics=0&gcmemory_from=0&gcmemory_to=4096&usb=6_0&usb3=2448_0&cardreader=0&webcam=0&battery=0&weight=0&warranty=0&show_search_boxes=1
http://www.chip.de/preisvergleich/221714/Lenovo-IdeaPad-G700-59382108.html
http://www.comtech.de/Notebook-und-Laptop/Notebook/Einsteiger-Notebook/Packard-Bell-Easynote-ENLV11HC-33124G50MNKS-Notebook?c=2092
http://www.comtech.de/Notebook-und-Laptop/Notebook/Einsteiger-Notebook/Packard-Bell-Easynote-ENLV44HC-33124G50MNWS-Linux-Notebook-weiss?c=2092
http://www.comtech.de/Notebook-und-Laptop/Notebook/Einsteiger-Notebook/Packard-Bell-EasyNote-LV11HC-53234G50Mnks-Linux-Notebook?c=2092
http://www.ixsoft.de/cgi-bin/web_store.cgi
http://www.ixsoft.de/cgi-bin/web_store.cgi?ref=Products/de/ASTY159HHW.html
http://www.notebooksbilliger.de/suche/ergebnis?category=notebooks&description=&x=48&y=9&price_from=0&price_to=500&manufacturer=0&os=356&cpu=0&ram=4096&hdd=0&drive=0&displayproperty=0&screen_resolution=0&display_from=5215&display_to=5236&gcproducer=0&graphics=0&gcmemory_from=0&gcmemory_to=4096&usb=6_0&usb3=2448_0&cardreader=0&webcam=0&battery=0&weight=0&warranty=0&show_search_boxes=1
Donnerstag, 11. Juli 2013
Mittwoch, 10. Juli 2013
sf4 mods
http://aemods.pbworks.com/w/page/41263123/Combined%20Mod%20Pack
Combined mod pack
ssf4 mods:
Stage Packs
http://www.mediafire.com/?onvkomonkoew9ze
http://www.mediafire.com/?k27zebu7bvzbo2n
Training Stage
http://www.mediafire.com/?05o8kkq90ekg37r
Ibuki Kitana cosplay
Title Screen
http://www.mediafire.com/?54liziikt2zz5z5
http://www.mediafire.com/?3gyaevyz5b4rf7h
http://siegfried129.deviantart.com/art/fan-menu-title-2-264530581
http://augh.deviantart.com/art/SSF4-AE-Tron-Title-322655886
http://www.mediafire.com/?akn5778ctst1zvn
NEtwork Screen
http://www.mediafire.com/?54liziikt2zz5z5
Main Menu
http://augh.deviantart.com/art/SSF4-AE-Akuma-Menu-296268952
http://siegfried129.deviantart.com/art/new-menu-chun-li-260877506
http://augh.deviantart.com/art/SSF4-AE-Classic-Menu-296269965
Dee Jay
http://www.mediafire.com/?3d87wjfgd1ad7ik
e ryu
http://monkeygigabuster.deviantart.com/art/shirtless-evil-ryu-258609146
http://monkeygigabuster.deviantart.com/art/Ultra-Evil-Ryu-pack-257050182
Sagat
http://www.mediafire.com/?btctgav5gt9l28y
Vega
http://www.mediafire.com/download.php?2n8egg42u13nc57
Combined mod pack
ssf4 mods:
Stage Packs
http://www.mediafire.com/?onvkomonkoew9ze
http://www.mediafire.com/?k27zebu7bvzbo2n
Training Stage
http://www.mediafire.com/?05o8kkq90ekg37r
Ibuki Kitana cosplay
Title Screen
http://www.mediafire.com/?54liziikt2zz5z5
http://www.mediafire.com/?3gyaevyz5b4rf7h
http://siegfried129.deviantart.com/art/fan-menu-title-2-264530581
http://augh.deviantart.com/art/SSF4-AE-Tron-Title-322655886
http://www.mediafire.com/?akn5778ctst1zvn
NEtwork Screen
http://www.mediafire.com/?54liziikt2zz5z5
Main Menu
http://augh.deviantart.com/art/SSF4-AE-Akuma-Menu-296268952
http://siegfried129.deviantart.com/art/new-menu-chun-li-260877506
http://augh.deviantart.com/art/SSF4-AE-Classic-Menu-296269965
Dee Jay
http://www.mediafire.com/?3d87wjfgd1ad7ik
e ryu
http://monkeygigabuster.deviantart.com/art/shirtless-evil-ryu-258609146
http://monkeygigabuster.deviantart.com/art/Ultra-Evil-Ryu-pack-257050182
Sagat
http://www.mediafire.com/?btctgav5gt9l28y
Vega
http://www.mediafire.com/download.php?2n8egg42u13nc57
EMSK: Practical self defense. Site does not advocate becoming a fighting machine, but instead focuses on avoiding and stopping bad situations BEFORE they happen. via reddit.com
EMSK: Practical self defense. Site does not advocate becoming a fighting machine, but instead focuses on avoiding and stopping bad situations BEFORE they happen. via reddit.com
http://www.youtube.com/playlist?list=PLLi1iFbBvZb-bCX4TkVaYYbfJcL7GZnlT
http://www.youtube.com/playlist?list=PLLi1iFbBvZb-bCX4TkVaYYbfJcL7GZnlT
4 Great Exercises for Correcting Anterior Pelvic Tilt
4 Great Exercises for Correcting Anterior Pelvic Tilt
http://www.reddit.com/r/Fitness/comments/1hyx1t/anterior_pelvic_tilt_vs_sitting_all_day/
http://www.reddit.com/r/Fitness/comments/1hyx1t/anterior_pelvic_tilt_vs_sitting_all_day/
Dienstag, 9. Juli 2013
AKuma tuts
Akuma Tutorial ~ Wake Up Setups and the Vortex | mash-u.com
http://www.mash-u.com/video/akuma-tutorial-wake-setups-and-vortex
http://www.youtube.com/watch?v=Paylaumps84
http://www.youtube.com/watch?v=vNUh919NH6Y
http://forums.shoryuken.com/discussion/133601/akuma-set-up-thread-we-are-unblockable
http://www.mash-u.com/video/akuma-tutorial-wake-setups-and-vortex
http://www.youtube.com/watch?v=Paylaumps84
http://www.youtube.com/watch?v=vNUh919NH6Y
http://forums.shoryuken.com/discussion/133601/akuma-set-up-thread-we-are-unblockable
Montag, 8. Juli 2013
Instead of gym membership, do this. You know you'll just be "too busy" to work out at the gym anyway. xpost r/gifs : lifehacks
Instead of gym membership, do this. You know you'll just be "too busy" to work out at the gym anyway. xpost r/gifs : lifehacks
http://well.blogs.nytimes.com/2013/05/09/the-scientific-7-minute-workout/
http://well.blogs.nytimes.com/2013/05/09/the-scientific-7-minute-workout/
Sonntag, 7. Juli 2013
Step Up Your Game: Chapter 13 - Super Street Fighter 4 Arcade Edition v2012 tier list by Justin Wong
Step Up Your Game: Chapter 13 - Super Street Fighter 4 Arcade Edition v2012 tier list by Justin Wong:
'via Blog this'
Step Up ypur game
http://www.eventhubs.com/columns/
'via Blog this'
Step Up ypur game
http://www.eventhubs.com/columns/
VHS DUMP
Drunken Master 2
Breakdown
UHF
12:01
Ente Gut Alles Gut
Kentucky Fried Movie
Top Secret
Blinde Wut
Hanna-Bi
Gonna Git u Sucka
Breakdown
UHF
12:01
Ente Gut Alles Gut
Kentucky Fried Movie
Top Secret
Blinde Wut
Hanna-Bi
Gonna Git u Sucka
TIL that if you earn more than $25,000 annually, you're in the top 10% of the world's income earners. If you earn more than $50,000 a year, you're in the top 1% of the world's income earners. via reddit.com
Samstag, 6. Juli 2013
Freitag, 5. Juli 2013
So I tackled DC, and now it's time for the Marvel Universe! My "Giant-Sized" Dream Cast! (For a perfect world where ALL Marvel characters were at Marvel Studios! I kept some actors from other Marvel films.) via reddit.com
sf4 akuma flowchart
--------------------------------------------------- ---Akuma Follow Ups--- --------------------------------------------------- ->Starter Block Hit Damage Cancel Follow Up --------------------------------------------------- HK Tatsu -1 - 200 SU c.MP BALL cr.LP BALL Throw/ub Ball Super f.HK 0 +5 100 c.HK -3 +2 110 SU cr.Mk -2 +1 60 SP*SU cr.HK -9 - 90 Flip K - - 70 Flip P - - 110 --------------------------------------------------- ->(3) Block Hit Damage Cancel Follow Up --------------------------------------------------- c.MP -1 +4 70 SP*SU f.LP +4 +7 40 C*SP*SU f.LK +1 +4 40 cr.LP +2 +5 30 C*SP*SU Throw - - 130 LP DP -28 - 100 EX DP -37 - 190 --------------------------------------------------- ->(4) Block Hit Damage Cancel Follow Up --------------------------------------------------- c.LP +3 +6 30 C*SP*SU c.HP -10 -6 100 SP*SU f.MP -1 +2 80 SU cr.MP +2 +5 60 SP*SU cr.LK 0 +3 20 C*SP*SU --------------------------------------------------- ->(5) Block Hit Damage Cancel Follow Up --------------------------------------------------- c.LK +2 +5 40 c.MK -2 +1 70 SU cr.MK -2 +1 60 SP*SU HK Tatsu -1 - 200 SU --------------------------------------------------- ->Other Block Hit Damage Cancel Follow Up --------------------------------------------------- Super(1+0) - - 330 j.LP(4) - - 50 j(0) - - - bDash(0) - - - ub.Ball - - 40 Tele(14) - - - Ball(14) -4 0 60 SU --------------------------------------------------- http://wiki.shoryuken.com/Super_Street_Fighter_IV/Universal_Abilities/Dashing http://wiki.shoryuken.com/Super_Street_Fighter_IV/Game_Systems/Prejump_Frames
Donnerstag, 4. Juli 2013
Mittwoch, 3. Juli 2013
Akuma Tactics
U2 Combo
cHP/crHP, qcf~uf+KKK, U+KKK
Vortex Setup:
- sweep
- forward throw
- backthrow
- demon flip grab
- demon flip palm
Blockstringing
c.lp x2, c.mp
->Ball
->walk c.mp
->walk Throw
c.lk, c.lp, c.lp xx light tatsu, srk
Vortex and Strategie
http://forum.hardedge.org/fighting-games/capcom-fighting-games/super-street-fighter-iv-ae/specific/character-talk/gouki/11205-okizeme-vortex-101-howto-charspezifisch/
http://forum.hardedge.org/fighting-games/capcom-fighting-games/super-street-fighter-iv-ae/specific/character-talk/gouki/11599-gouki-combos/
http://forum.hardedge.org/fighting-games/capcom-fighting-games/super-street-fighter-iv-ae/specific/character-talk/gouki/11571-gouki-basics-normals-specials/
http://www.round1.sg/forums/index.php?PHPSESSID=bc94c4f802b5ce4255c21179ecebf440&topic=180.0;nowap
http://www.reddit.com/r/SF4/comments/17vosh/bnb_combo_thread_post_your_characters_bnbs_andor/c89bpym
http://www.youtube.com/watch?v=SKhDcn9WjBg
cHP/crHP, qcf~uf+KKK, U+KKK
Vortex Setup:
- sweep
- forward throw
- backthrow
- demon flip grab
- demon flip palm
Blockstringing
c.lp x2, c.mp
->Ball
->walk c.mp
->walk Throw
c.lk, c.lp, c.lp xx light tatsu, srk
Vortex and Strategie
http://forum.hardedge.org/fighting-games/capcom-fighting-games/super-street-fighter-iv-ae/specific/character-talk/gouki/11205-okizeme-vortex-101-howto-charspezifisch/
http://forum.hardedge.org/fighting-games/capcom-fighting-games/super-street-fighter-iv-ae/specific/character-talk/gouki/11599-gouki-combos/
http://forum.hardedge.org/fighting-games/capcom-fighting-games/super-street-fighter-iv-ae/specific/character-talk/gouki/11571-gouki-basics-normals-specials/
http://www.round1.sg/forums/index.php?PHPSESSID=bc94c4f802b5ce4255c21179ecebf440&topic=180.0;nowap
http://www.reddit.com/r/SF4/comments/17vosh/bnb_combo_thread_post_your_characters_bnbs_andor/c89bpym
http://www.youtube.com/watch?v=SKhDcn9WjBg
Hip Flexing, Posture
TheBroBrah's Guide To Correcting Excessive APT. - Bodybuilding.com Forums
http://www.scribd.com/doc/92066218/Stretches-1
http://www.scribd.com/doc/92066218/Stretches-1
Akuma Vids
SSFIV - SoCal Regionals: Akuma (Tokido) vs Ibuki (ClakeyD) - YouTube
http://www.youtube.com/watch?v=qkLq1q6CeTM
http://www.youtube.com/watch?v=8f-kNPjilbM
http://www.youtube.com/watch?v=LWY_6gwZipQ
http://www.youtube.com/watch?v=lQcWTj_dOGY
http://www.youtube.com/watch?v=YrWX_7iM5q4&feature=plcp
http://www.youtube.com/watch?v=pMRbfFjfFaE&feature=youtu.be&t=21m56s
Vortex:
http://www.youtube.com/watch?v=vTJ5srcjWiA
http://www.youtube.com/watch?feature=player_embedded&v=Zkv_IDrCwX8
http://www.youtube.com/watch?v=qkLq1q6CeTM
http://www.youtube.com/watch?v=8f-kNPjilbM
http://www.youtube.com/watch?v=LWY_6gwZipQ
http://www.youtube.com/watch?v=lQcWTj_dOGY
http://www.youtube.com/watch?v=YrWX_7iM5q4&feature=plcp
http://www.youtube.com/watch?v=pMRbfFjfFaE&feature=youtu.be&t=21m56s
Vortex:
http://www.youtube.com/watch?v=vTJ5srcjWiA
http://www.youtube.com/watch?feature=player_embedded&v=Zkv_IDrCwX8
Dienstag, 2. Juli 2013
Made a imgur with AE Alt Costumes. : SF4
Made a imgur with AE Alt Costumes. : SF4
http://www.reddit.com/r/SF4/comments/1e5j51/more_unique_alt_alts_colors/
http://www.reddit.com/r/SF4/comments/1e5j51/more_unique_alt_alts_colors/
Montag, 1. Juli 2013
SSF4AE PC Custom Skin Thread - Page 211 - shoryuken
SSF4AE PC Custom Skin Thread - Page 211 - shoryuken
http://aemods.pbworks.com/w/page/42053948/aetools#emparsCustomCostumeManagerupdated
http://aemods.pbworks.com/w/page/41161851/SSF4%20-%20Arcade%20Edition%20Modding%20Wiki
http://aemods.pbworks.com/w/page/42053948/aetools#emparsCustomCostumeManagerupdated
http://aemods.pbworks.com/w/page/41161851/SSF4%20-%20Arcade%20Edition%20Modding%20Wiki
Akuma gp
Akuma Hints:
DPF+K,P - Whiff - Throw, Super
DPF+K,K After Wakeup
DPF+KK into EX Air Balls -> Big Combo
qcb+LK,dK not with Abel, Blanka, Dudley, Gen, Ibuki, Juri , Ken, M. Bison (Dictator), Makoto, Rufus, Ryu
Wakeup Teleport
Empty Jump Super
OverHead Deamon - forward+lp+mp, mp+lp, down-forward+lk+hp
Anti Air Demon is to hit D+LP+MK,D+LP+MK,B+LK+HP
Ball Bait demon - qcf+lp, LP+HK,LP+HK,B+LK+HP
Hurrican Super - qcb+lk, whiff, super
Flip demon - dpf+k, lp, lp, demon
Crossup Demon Super
Wakeup Close Flip Ultra
Ultra - Crossup - Super
Ultra counter raging demon
Empty Jump / kkk Tele Raging Demon
Never let up pressure with Akuma once you are on an offensive roll and keep knocking the opponent down with crossup Hurricane Kicks, Demon Flips, combos into your Shoryuken/Sweep, EX Fireballs and throws.
Neutral game is footsy time. Once you got a UKD it's setup time. If you're under pressure it's defense/throw'tech time.
This is general advice, but in the case of Akuma no one button will ever be your "go to" button for every match up. Your main pokes will be s.HK, c.MK, and c.HK while your main AAs will be c.HP and s.HP. Each of these buttons have their weakness and strengths and in some match ups they shine more than others. A brief overview of Akuma's pokes.
s.HK: One of Akuma's best pokes when both hits can connect. While it is good, you have to be careful when you are using it in a match up where it can potentially whiff the second hit. The best match ups for this poke IMO are Abel, Sagat, Makoto, and Fei. There are other match ups where it can be used in, but many times the spacing is strict enough that c.MK or c.HK may be better options.
c.HK: Another poke which tends to get a lot of hate. It is one of the better sweeps in the game. While it is strong it has two major drawbacks. First is that it is easily focused and I don't just mean normal focus attacks. I mean if you don't have U1 to cover it people can simply Focus right before you throw it out and dash forward for a full combo. No charging required. Average players will not do this often, but top players will. Second it has a fairly large hitable box. While it is fast one of the problems the sweep has is that if two pokes clash (IE both characters threw them out at roughly the same time) the sweep will lose. The sweep excels are whiff punishing and if used carefully can be a good tool. You also need to know what match ups the sweep is unsafe in.
c.MK: An underrated poke. While it is not as flashy as the other pokes one of the biggest benifits of this poke is the tiny hurt box which can allow it to beat other pokes that both s.HK and c.HK do not normally beat. It also has the benefit that in order to focus punish the other character must space the focus and charge it up to level 2. Focus dash forward can not punish this poke.
Bad Matchups
Viper Camy Yun
Setups:
After Demon Flip Throw
Instant Dash, Tiger Knee'd Air Jab Fireball: If done correctly, the fireball will cross the opponent up and it will also allow Akuma to combo after it.
After Forward Throw
Double Instant Forward Dash, Jump: This is a safe jump against all of the cast with 5 frame reversals and normal reversal times.
Double Instant Forward Dash, Cross-up Tatsu: When executed right, this Cross-Up tatsu will go over all reversals, including 3-Frame Shoto Uppercuts.
Instant Single Dash, HK Demon Palm Whiff --> Will land in front of the opponent.
Instant Single Dash, Tiny Walk Forward, Hk Demon Palm Whiff --> Will land behind them. | This setup works against almost every character. I didn't test against the whole cast but I noticed that vs Balrog you have to walk a little further but against the majority of the cast you really don't have to WALK at all. You need to keep the stick holding forward after the first dash and than you can input the demon dive as soon as you see Akuma moving. It seems just one or some pixels will get you behind them.
After Ultra
Wait briefly, Tiger Knee'd Air Jab Fireball: This fireball will also cross the opponent up and will allow Akuma to combo after it.
Guides:
http://www.youtube.com/watch?v=XePBzHWBhak
https://docs.google.com/file/d/0BzCqXSZz2cs3M2YzQW9KbG5ZSjQ/edit?pli=1
http://www.youtube.com/playlist?list=PLEDB76CA68B273927&feature=mh_lolz
DPF+K,P - Whiff - Throw, Super
DPF+K,K After Wakeup
DPF+KK into EX Air Balls -> Big Combo
qcb+LK,dK not with Abel, Blanka, Dudley, Gen, Ibuki, Juri , Ken, M. Bison (Dictator), Makoto, Rufus, Ryu
Wakeup Teleport
Empty Jump Super
OverHead Deamon - forward+lp+mp, mp+lp, down-forward+lk+hp
Anti Air Demon is to hit D+LP+MK,D+LP+MK,B+LK+HP
Ball Bait demon - qcf+lp, LP+HK,LP+HK,B+LK+HP
Hurrican Super - qcb+lk, whiff, super
Flip demon - dpf+k, lp, lp, demon
Crossup Demon Super
Wakeup Close Flip Ultra
Ultra - Crossup - Super
Ultra counter raging demon
Empty Jump / kkk Tele Raging Demon
Never let up pressure with Akuma once you are on an offensive roll and keep knocking the opponent down with crossup Hurricane Kicks, Demon Flips, combos into your Shoryuken/Sweep, EX Fireballs and throws.
Neutral game is footsy time. Once you got a UKD it's setup time. If you're under pressure it's defense/throw'tech time.
This is general advice, but in the case of Akuma no one button will ever be your "go to" button for every match up. Your main pokes will be s.HK, c.MK, and c.HK while your main AAs will be c.HP and s.HP. Each of these buttons have their weakness and strengths and in some match ups they shine more than others. A brief overview of Akuma's pokes.
s.HK: One of Akuma's best pokes when both hits can connect. While it is good, you have to be careful when you are using it in a match up where it can potentially whiff the second hit. The best match ups for this poke IMO are Abel, Sagat, Makoto, and Fei. There are other match ups where it can be used in, but many times the spacing is strict enough that c.MK or c.HK may be better options.
c.HK: Another poke which tends to get a lot of hate. It is one of the better sweeps in the game. While it is strong it has two major drawbacks. First is that it is easily focused and I don't just mean normal focus attacks. I mean if you don't have U1 to cover it people can simply Focus right before you throw it out and dash forward for a full combo. No charging required. Average players will not do this often, but top players will. Second it has a fairly large hitable box. While it is fast one of the problems the sweep has is that if two pokes clash (IE both characters threw them out at roughly the same time) the sweep will lose. The sweep excels are whiff punishing and if used carefully can be a good tool. You also need to know what match ups the sweep is unsafe in.
c.MK: An underrated poke. While it is not as flashy as the other pokes one of the biggest benifits of this poke is the tiny hurt box which can allow it to beat other pokes that both s.HK and c.HK do not normally beat. It also has the benefit that in order to focus punish the other character must space the focus and charge it up to level 2. Focus dash forward can not punish this poke.
Bad Matchups
Viper Camy Yun
Setups:
After Demon Flip Throw
Instant Dash, Tiger Knee'd Air Jab Fireball: If done correctly, the fireball will cross the opponent up and it will also allow Akuma to combo after it.
After Forward Throw
Double Instant Forward Dash, Jump: This is a safe jump against all of the cast with 5 frame reversals and normal reversal times.
Double Instant Forward Dash, Cross-up Tatsu: When executed right, this Cross-Up tatsu will go over all reversals, including 3-Frame Shoto Uppercuts.
Instant Single Dash, HK Demon Palm Whiff --> Will land in front of the opponent.
Instant Single Dash, Tiny Walk Forward, Hk Demon Palm Whiff --> Will land behind them. | This setup works against almost every character. I didn't test against the whole cast but I noticed that vs Balrog you have to walk a little further but against the majority of the cast you really don't have to WALK at all. You need to keep the stick holding forward after the first dash and than you can input the demon dive as soon as you see Akuma moving. It seems just one or some pixels will get you behind them.
After Ultra
Wait briefly, Tiger Knee'd Air Jab Fireball: This fireball will also cross the opponent up and will allow Akuma to combo after it.
Guides:
http://www.youtube.com/watch?v=XePBzHWBhak
https://docs.google.com/file/d/0BzCqXSZz2cs3M2YzQW9KbG5ZSjQ/edit?pli=1
http://www.youtube.com/playlist?list=PLEDB76CA68B273927&feature=mh_lolz
A great video about achieving leg drive in the bench press. : 'Grip
A great video about achieving leg drive in the bench press. : Fitness
http://www.youtube.com/watch?v=bTqNSgCmM2s
http://www.youtube.com/watch?v=bTqNSgCmM2s
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