---------------------------------------------------
---Akuma Follow Ups---
---------------------------------------------------
->Starter Block Hit Damage Cancel Follow Up
---------------------------------------------------
HK Tatsu -1 - 200 SU c.MP BALL
cr.LP BALL
Throw/ub Ball
Super
f.HK 0 +5 100
c.HK -3 +2 110 SU
cr.Mk -2 +1 60 SP*SU
cr.HK -9 - 90
Flip K - - 70
Flip P - - 110
---------------------------------------------------
->(3) Block Hit Damage Cancel Follow Up
---------------------------------------------------
c.MP -1 +4 70 SP*SU
f.LP +4 +7 40 C*SP*SU
f.LK +1 +4 40
cr.LP +2 +5 30 C*SP*SU
Throw - - 130
LP DP -28 - 100
EX DP -37 - 190
---------------------------------------------------
->(4) Block Hit Damage Cancel Follow Up
---------------------------------------------------
c.LP +3 +6 30 C*SP*SU
c.HP -10 -6 100 SP*SU
f.MP -1 +2 80 SU
cr.MP +2 +5 60 SP*SU
cr.LK 0 +3 20 C*SP*SU
---------------------------------------------------
->(5) Block Hit Damage Cancel Follow Up
---------------------------------------------------
c.LK +2 +5 40
c.MK -2 +1 70 SU
cr.MK -2 +1 60 SP*SU
HK Tatsu -1 - 200 SU
---------------------------------------------------
->Other Block Hit Damage Cancel Follow Up
---------------------------------------------------
Super(1+0) - - 330
j.LP(4) - - 50
j(0) - - -
bDash(0) - - -
ub.Ball - - 40
Tele(14) - - -
Ball(14) -4 0 60 SU
---------------------------------------------------
http://wiki.shoryuken.com/Super_Street_Fighter_IV/Universal_Abilities/Dashing
http://wiki.shoryuken.com/Super_Street_Fighter_IV/Game_Systems/Prejump_Frames
Freitag, 5. Juli 2013
sf4 akuma flowchart
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