--------------------------------------------------- ---Akuma Follow Ups--- --------------------------------------------------- ->Starter Block Hit Damage Cancel Follow Up --------------------------------------------------- HK Tatsu -1 - 200 SU c.MP BALL cr.LP BALL Throw/ub Ball Super f.HK 0 +5 100 c.HK -3 +2 110 SU cr.Mk -2 +1 60 SP*SU cr.HK -9 - 90 Flip K - - 70 Flip P - - 110 --------------------------------------------------- ->(3) Block Hit Damage Cancel Follow Up --------------------------------------------------- c.MP -1 +4 70 SP*SU f.LP +4 +7 40 C*SP*SU f.LK +1 +4 40 cr.LP +2 +5 30 C*SP*SU Throw - - 130 LP DP -28 - 100 EX DP -37 - 190 --------------------------------------------------- ->(4) Block Hit Damage Cancel Follow Up --------------------------------------------------- c.LP +3 +6 30 C*SP*SU c.HP -10 -6 100 SP*SU f.MP -1 +2 80 SU cr.MP +2 +5 60 SP*SU cr.LK 0 +3 20 C*SP*SU --------------------------------------------------- ->(5) Block Hit Damage Cancel Follow Up --------------------------------------------------- c.LK +2 +5 40 c.MK -2 +1 70 SU cr.MK -2 +1 60 SP*SU HK Tatsu -1 - 200 SU --------------------------------------------------- ->Other Block Hit Damage Cancel Follow Up --------------------------------------------------- Super(1+0) - - 330 j.LP(4) - - 50 j(0) - - - bDash(0) - - - ub.Ball - - 40 Tele(14) - - - Ball(14) -4 0 60 SU --------------------------------------------------- http://wiki.shoryuken.com/Super_Street_Fighter_IV/Universal_Abilities/Dashing http://wiki.shoryuken.com/Super_Street_Fighter_IV/Game_Systems/Prejump_Frames
Freitag, 5. Juli 2013
sf4 akuma flowchart
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