Busting the Backlog — Game-Life Balance — Medium:
'via Blog this'
Samstag, 13. Juli 2013
Freitag, 12. Juli 2013
Notebooks for P
http://shop.lenovo.com/gb/en/laptops/essential/g-series/g700/
http://www.chip.de/preisvergleich/221714/Lenovo-IdeaPad-G700-59382108.html
http://www.comtech.de/Notebook-und-Laptop/Notebook/Einsteiger-Notebook/Packard-Bell-Easynote-ENLV11HC-33124G50MNKS-Notebook?c=2092
http://www.comtech.de/Notebook-und-Laptop/Notebook/Einsteiger-Notebook/Packard-Bell-Easynote-ENLV44HC-33124G50MNWS-Linux-Notebook-weiss?c=2092
http://www.comtech.de/Notebook-und-Laptop/Notebook/Einsteiger-Notebook/Packard-Bell-EasyNote-LV11HC-53234G50Mnks-Linux-Notebook?c=2092
http://www.ixsoft.de/cgi-bin/web_store.cgi
http://www.ixsoft.de/cgi-bin/web_store.cgi?ref=Products/de/ASTY159HHW.html
http://www.notebooksbilliger.de/suche/ergebnis?category=notebooks&description=&x=48&y=9&price_from=0&price_to=500&manufacturer=0&os=356&cpu=0&ram=4096&hdd=0&drive=0&displayproperty=0&screen_resolution=0&display_from=5215&display_to=5236&gcproducer=0&graphics=0&gcmemory_from=0&gcmemory_to=4096&usb=6_0&usb3=2448_0&cardreader=0&webcam=0&battery=0&weight=0&warranty=0&show_search_boxes=1
http://www.chip.de/preisvergleich/221714/Lenovo-IdeaPad-G700-59382108.html
http://www.comtech.de/Notebook-und-Laptop/Notebook/Einsteiger-Notebook/Packard-Bell-Easynote-ENLV11HC-33124G50MNKS-Notebook?c=2092
http://www.comtech.de/Notebook-und-Laptop/Notebook/Einsteiger-Notebook/Packard-Bell-Easynote-ENLV44HC-33124G50MNWS-Linux-Notebook-weiss?c=2092
http://www.comtech.de/Notebook-und-Laptop/Notebook/Einsteiger-Notebook/Packard-Bell-EasyNote-LV11HC-53234G50Mnks-Linux-Notebook?c=2092
http://www.ixsoft.de/cgi-bin/web_store.cgi
http://www.ixsoft.de/cgi-bin/web_store.cgi?ref=Products/de/ASTY159HHW.html
http://www.notebooksbilliger.de/suche/ergebnis?category=notebooks&description=&x=48&y=9&price_from=0&price_to=500&manufacturer=0&os=356&cpu=0&ram=4096&hdd=0&drive=0&displayproperty=0&screen_resolution=0&display_from=5215&display_to=5236&gcproducer=0&graphics=0&gcmemory_from=0&gcmemory_to=4096&usb=6_0&usb3=2448_0&cardreader=0&webcam=0&battery=0&weight=0&warranty=0&show_search_boxes=1
Donnerstag, 11. Juli 2013
Mittwoch, 10. Juli 2013
sf4 mods
http://aemods.pbworks.com/w/page/41263123/Combined%20Mod%20Pack
Combined mod pack
ssf4 mods:
Stage Packs
http://www.mediafire.com/?onvkomonkoew9ze
http://www.mediafire.com/?k27zebu7bvzbo2n
Training Stage
http://www.mediafire.com/?05o8kkq90ekg37r
Ibuki Kitana cosplay
Title Screen
http://www.mediafire.com/?54liziikt2zz5z5
http://www.mediafire.com/?3gyaevyz5b4rf7h
http://siegfried129.deviantart.com/art/fan-menu-title-2-264530581
http://augh.deviantart.com/art/SSF4-AE-Tron-Title-322655886
http://www.mediafire.com/?akn5778ctst1zvn
NEtwork Screen
http://www.mediafire.com/?54liziikt2zz5z5
Main Menu
http://augh.deviantart.com/art/SSF4-AE-Akuma-Menu-296268952
http://siegfried129.deviantart.com/art/new-menu-chun-li-260877506
http://augh.deviantart.com/art/SSF4-AE-Classic-Menu-296269965
Dee Jay
http://www.mediafire.com/?3d87wjfgd1ad7ik
e ryu
http://monkeygigabuster.deviantart.com/art/shirtless-evil-ryu-258609146
http://monkeygigabuster.deviantart.com/art/Ultra-Evil-Ryu-pack-257050182
Sagat
http://www.mediafire.com/?btctgav5gt9l28y
Vega
http://www.mediafire.com/download.php?2n8egg42u13nc57
Combined mod pack
ssf4 mods:
Stage Packs
http://www.mediafire.com/?onvkomonkoew9ze
http://www.mediafire.com/?k27zebu7bvzbo2n
Training Stage
http://www.mediafire.com/?05o8kkq90ekg37r
Ibuki Kitana cosplay
Title Screen
http://www.mediafire.com/?54liziikt2zz5z5
http://www.mediafire.com/?3gyaevyz5b4rf7h
http://siegfried129.deviantart.com/art/fan-menu-title-2-264530581
http://augh.deviantart.com/art/SSF4-AE-Tron-Title-322655886
http://www.mediafire.com/?akn5778ctst1zvn
NEtwork Screen
http://www.mediafire.com/?54liziikt2zz5z5
Main Menu
http://augh.deviantart.com/art/SSF4-AE-Akuma-Menu-296268952
http://siegfried129.deviantart.com/art/new-menu-chun-li-260877506
http://augh.deviantart.com/art/SSF4-AE-Classic-Menu-296269965
Dee Jay
http://www.mediafire.com/?3d87wjfgd1ad7ik
e ryu
http://monkeygigabuster.deviantart.com/art/shirtless-evil-ryu-258609146
http://monkeygigabuster.deviantart.com/art/Ultra-Evil-Ryu-pack-257050182
Sagat
http://www.mediafire.com/?btctgav5gt9l28y
Vega
http://www.mediafire.com/download.php?2n8egg42u13nc57
EMSK: Practical self defense. Site does not advocate becoming a fighting machine, but instead focuses on avoiding and stopping bad situations BEFORE they happen. via reddit.com
EMSK: Practical self defense. Site does not advocate becoming a fighting machine, but instead focuses on avoiding and stopping bad situations BEFORE they happen. via reddit.com
http://www.youtube.com/playlist?list=PLLi1iFbBvZb-bCX4TkVaYYbfJcL7GZnlT
http://www.youtube.com/playlist?list=PLLi1iFbBvZb-bCX4TkVaYYbfJcL7GZnlT
4 Great Exercises for Correcting Anterior Pelvic Tilt
4 Great Exercises for Correcting Anterior Pelvic Tilt
http://www.reddit.com/r/Fitness/comments/1hyx1t/anterior_pelvic_tilt_vs_sitting_all_day/
http://www.reddit.com/r/Fitness/comments/1hyx1t/anterior_pelvic_tilt_vs_sitting_all_day/
Dienstag, 9. Juli 2013
AKuma tuts
Akuma Tutorial ~ Wake Up Setups and the Vortex | mash-u.com
http://www.mash-u.com/video/akuma-tutorial-wake-setups-and-vortex
http://www.youtube.com/watch?v=Paylaumps84
http://www.youtube.com/watch?v=vNUh919NH6Y
http://forums.shoryuken.com/discussion/133601/akuma-set-up-thread-we-are-unblockable
http://www.mash-u.com/video/akuma-tutorial-wake-setups-and-vortex
http://www.youtube.com/watch?v=Paylaumps84
http://www.youtube.com/watch?v=vNUh919NH6Y
http://forums.shoryuken.com/discussion/133601/akuma-set-up-thread-we-are-unblockable
Montag, 8. Juli 2013
Instead of gym membership, do this. You know you'll just be "too busy" to work out at the gym anyway. xpost r/gifs : lifehacks
Instead of gym membership, do this. You know you'll just be "too busy" to work out at the gym anyway. xpost r/gifs : lifehacks
http://well.blogs.nytimes.com/2013/05/09/the-scientific-7-minute-workout/
http://well.blogs.nytimes.com/2013/05/09/the-scientific-7-minute-workout/
Sonntag, 7. Juli 2013
Step Up Your Game: Chapter 13 - Super Street Fighter 4 Arcade Edition v2012 tier list by Justin Wong
Step Up Your Game: Chapter 13 - Super Street Fighter 4 Arcade Edition v2012 tier list by Justin Wong:
'via Blog this'
Step Up ypur game
http://www.eventhubs.com/columns/
'via Blog this'
Step Up ypur game
http://www.eventhubs.com/columns/
VHS DUMP
Drunken Master 2
Breakdown
UHF
12:01
Ente Gut Alles Gut
Kentucky Fried Movie
Top Secret
Blinde Wut
Hanna-Bi
Gonna Git u Sucka
Breakdown
UHF
12:01
Ente Gut Alles Gut
Kentucky Fried Movie
Top Secret
Blinde Wut
Hanna-Bi
Gonna Git u Sucka
TIL that if you earn more than $25,000 annually, you're in the top 10% of the world's income earners. If you earn more than $50,000 a year, you're in the top 1% of the world's income earners. via reddit.com
Samstag, 6. Juli 2013
Freitag, 5. Juli 2013
So I tackled DC, and now it's time for the Marvel Universe! My "Giant-Sized" Dream Cast! (For a perfect world where ALL Marvel characters were at Marvel Studios! I kept some actors from other Marvel films.) via reddit.com
sf4 akuma flowchart
---------------------------------------------------
---Akuma Follow Ups---
---------------------------------------------------
->Starter Block Hit Damage Cancel Follow Up
---------------------------------------------------
HK Tatsu -1 - 200 SU c.MP BALL
cr.LP BALL
Throw/ub Ball
Super
f.HK 0 +5 100
c.HK -3 +2 110 SU
cr.Mk -2 +1 60 SP*SU
cr.HK -9 - 90
Flip K - - 70
Flip P - - 110
---------------------------------------------------
->(3) Block Hit Damage Cancel Follow Up
---------------------------------------------------
c.MP -1 +4 70 SP*SU
f.LP +4 +7 40 C*SP*SU
f.LK +1 +4 40
cr.LP +2 +5 30 C*SP*SU
Throw - - 130
LP DP -28 - 100
EX DP -37 - 190
---------------------------------------------------
->(4) Block Hit Damage Cancel Follow Up
---------------------------------------------------
c.LP +3 +6 30 C*SP*SU
c.HP -10 -6 100 SP*SU
f.MP -1 +2 80 SU
cr.MP +2 +5 60 SP*SU
cr.LK 0 +3 20 C*SP*SU
---------------------------------------------------
->(5) Block Hit Damage Cancel Follow Up
---------------------------------------------------
c.LK +2 +5 40
c.MK -2 +1 70 SU
cr.MK -2 +1 60 SP*SU
HK Tatsu -1 - 200 SU
---------------------------------------------------
->Other Block Hit Damage Cancel Follow Up
---------------------------------------------------
Super(1+0) - - 330
j.LP(4) - - 50
j(0) - - -
bDash(0) - - -
ub.Ball - - 40
Tele(14) - - -
Ball(14) -4 0 60 SU
---------------------------------------------------
http://wiki.shoryuken.com/Super_Street_Fighter_IV/Universal_Abilities/Dashing
http://wiki.shoryuken.com/Super_Street_Fighter_IV/Game_Systems/Prejump_Frames
Donnerstag, 4. Juli 2013
Mittwoch, 3. Juli 2013
Akuma Tactics
U2 Combo
cHP/crHP, qcf~uf+KKK, U+KKK
Vortex Setup:
- sweep
- forward throw
- backthrow
- demon flip grab
- demon flip palm
Blockstringing
c.lp x2, c.mp
->Ball
->walk c.mp
->walk Throw
c.lk, c.lp, c.lp xx light tatsu, srk
Vortex and Strategie
http://forum.hardedge.org/fighting-games/capcom-fighting-games/super-street-fighter-iv-ae/specific/character-talk/gouki/11205-okizeme-vortex-101-howto-charspezifisch/
http://forum.hardedge.org/fighting-games/capcom-fighting-games/super-street-fighter-iv-ae/specific/character-talk/gouki/11599-gouki-combos/
http://forum.hardedge.org/fighting-games/capcom-fighting-games/super-street-fighter-iv-ae/specific/character-talk/gouki/11571-gouki-basics-normals-specials/
http://www.round1.sg/forums/index.php?PHPSESSID=bc94c4f802b5ce4255c21179ecebf440&topic=180.0;nowap
http://www.reddit.com/r/SF4/comments/17vosh/bnb_combo_thread_post_your_characters_bnbs_andor/c89bpym
http://www.youtube.com/watch?v=SKhDcn9WjBg
cHP/crHP, qcf~uf+KKK, U+KKK
Vortex Setup:
- sweep
- forward throw
- backthrow
- demon flip grab
- demon flip palm
Blockstringing
c.lp x2, c.mp
->Ball
->walk c.mp
->walk Throw
c.lk, c.lp, c.lp xx light tatsu, srk
Vortex and Strategie
http://forum.hardedge.org/fighting-games/capcom-fighting-games/super-street-fighter-iv-ae/specific/character-talk/gouki/11205-okizeme-vortex-101-howto-charspezifisch/
http://forum.hardedge.org/fighting-games/capcom-fighting-games/super-street-fighter-iv-ae/specific/character-talk/gouki/11599-gouki-combos/
http://forum.hardedge.org/fighting-games/capcom-fighting-games/super-street-fighter-iv-ae/specific/character-talk/gouki/11571-gouki-basics-normals-specials/
http://www.round1.sg/forums/index.php?PHPSESSID=bc94c4f802b5ce4255c21179ecebf440&topic=180.0;nowap
http://www.reddit.com/r/SF4/comments/17vosh/bnb_combo_thread_post_your_characters_bnbs_andor/c89bpym
http://www.youtube.com/watch?v=SKhDcn9WjBg
Hip Flexing, Posture
TheBroBrah's Guide To Correcting Excessive APT. - Bodybuilding.com Forums
http://www.scribd.com/doc/92066218/Stretches-1
http://www.scribd.com/doc/92066218/Stretches-1
Akuma Vids
SSFIV - SoCal Regionals: Akuma (Tokido) vs Ibuki (ClakeyD) - YouTube
http://www.youtube.com/watch?v=qkLq1q6CeTM
http://www.youtube.com/watch?v=8f-kNPjilbM
http://www.youtube.com/watch?v=LWY_6gwZipQ
http://www.youtube.com/watch?v=lQcWTj_dOGY
http://www.youtube.com/watch?v=YrWX_7iM5q4&feature=plcp
http://www.youtube.com/watch?v=pMRbfFjfFaE&feature=youtu.be&t=21m56s
Vortex:
http://www.youtube.com/watch?v=vTJ5srcjWiA
http://www.youtube.com/watch?feature=player_embedded&v=Zkv_IDrCwX8
http://www.youtube.com/watch?v=qkLq1q6CeTM
http://www.youtube.com/watch?v=8f-kNPjilbM
http://www.youtube.com/watch?v=LWY_6gwZipQ
http://www.youtube.com/watch?v=lQcWTj_dOGY
http://www.youtube.com/watch?v=YrWX_7iM5q4&feature=plcp
http://www.youtube.com/watch?v=pMRbfFjfFaE&feature=youtu.be&t=21m56s
Vortex:
http://www.youtube.com/watch?v=vTJ5srcjWiA
http://www.youtube.com/watch?feature=player_embedded&v=Zkv_IDrCwX8
Dienstag, 2. Juli 2013
Made a imgur with AE Alt Costumes. : SF4
Made a imgur with AE Alt Costumes. : SF4
http://www.reddit.com/r/SF4/comments/1e5j51/more_unique_alt_alts_colors/
http://www.reddit.com/r/SF4/comments/1e5j51/more_unique_alt_alts_colors/
Montag, 1. Juli 2013
SSF4AE PC Custom Skin Thread - Page 211 - shoryuken
SSF4AE PC Custom Skin Thread - Page 211 - shoryuken
http://aemods.pbworks.com/w/page/42053948/aetools#emparsCustomCostumeManagerupdated
http://aemods.pbworks.com/w/page/41161851/SSF4%20-%20Arcade%20Edition%20Modding%20Wiki
http://aemods.pbworks.com/w/page/42053948/aetools#emparsCustomCostumeManagerupdated
http://aemods.pbworks.com/w/page/41161851/SSF4%20-%20Arcade%20Edition%20Modding%20Wiki
Akuma gp
Akuma Hints:
DPF+K,P - Whiff - Throw, Super
DPF+K,K After Wakeup
DPF+KK into EX Air Balls -> Big Combo
qcb+LK,dK not with Abel, Blanka, Dudley, Gen, Ibuki, Juri , Ken, M. Bison (Dictator), Makoto, Rufus, Ryu
Wakeup Teleport
Empty Jump Super
OverHead Deamon - forward+lp+mp, mp+lp, down-forward+lk+hp
Anti Air Demon is to hit D+LP+MK,D+LP+MK,B+LK+HP
Ball Bait demon - qcf+lp, LP+HK,LP+HK,B+LK+HP
Hurrican Super - qcb+lk, whiff, super
Flip demon - dpf+k, lp, lp, demon
Crossup Demon Super
Wakeup Close Flip Ultra
Ultra - Crossup - Super
Ultra counter raging demon
Empty Jump / kkk Tele Raging Demon
Never let up pressure with Akuma once you are on an offensive roll and keep knocking the opponent down with crossup Hurricane Kicks, Demon Flips, combos into your Shoryuken/Sweep, EX Fireballs and throws.
Neutral game is footsy time. Once you got a UKD it's setup time. If you're under pressure it's defense/throw'tech time.
This is general advice, but in the case of Akuma no one button will ever be your "go to" button for every match up. Your main pokes will be s.HK, c.MK, and c.HK while your main AAs will be c.HP and s.HP. Each of these buttons have their weakness and strengths and in some match ups they shine more than others. A brief overview of Akuma's pokes.
s.HK: One of Akuma's best pokes when both hits can connect. While it is good, you have to be careful when you are using it in a match up where it can potentially whiff the second hit. The best match ups for this poke IMO are Abel, Sagat, Makoto, and Fei. There are other match ups where it can be used in, but many times the spacing is strict enough that c.MK or c.HK may be better options.
c.HK: Another poke which tends to get a lot of hate. It is one of the better sweeps in the game. While it is strong it has two major drawbacks. First is that it is easily focused and I don't just mean normal focus attacks. I mean if you don't have U1 to cover it people can simply Focus right before you throw it out and dash forward for a full combo. No charging required. Average players will not do this often, but top players will. Second it has a fairly large hitable box. While it is fast one of the problems the sweep has is that if two pokes clash (IE both characters threw them out at roughly the same time) the sweep will lose. The sweep excels are whiff punishing and if used carefully can be a good tool. You also need to know what match ups the sweep is unsafe in.
c.MK: An underrated poke. While it is not as flashy as the other pokes one of the biggest benifits of this poke is the tiny hurt box which can allow it to beat other pokes that both s.HK and c.HK do not normally beat. It also has the benefit that in order to focus punish the other character must space the focus and charge it up to level 2. Focus dash forward can not punish this poke.
Bad Matchups
Viper Camy Yun
Setups:
After Demon Flip Throw
Instant Dash, Tiger Knee'd Air Jab Fireball: If done correctly, the fireball will cross the opponent up and it will also allow Akuma to combo after it.
After Forward Throw
Double Instant Forward Dash, Jump: This is a safe jump against all of the cast with 5 frame reversals and normal reversal times.
Double Instant Forward Dash, Cross-up Tatsu: When executed right, this Cross-Up tatsu will go over all reversals, including 3-Frame Shoto Uppercuts.
Instant Single Dash, HK Demon Palm Whiff --> Will land in front of the opponent.
Instant Single Dash, Tiny Walk Forward, Hk Demon Palm Whiff --> Will land behind them. | This setup works against almost every character. I didn't test against the whole cast but I noticed that vs Balrog you have to walk a little further but against the majority of the cast you really don't have to WALK at all. You need to keep the stick holding forward after the first dash and than you can input the demon dive as soon as you see Akuma moving. It seems just one or some pixels will get you behind them.
After Ultra
Wait briefly, Tiger Knee'd Air Jab Fireball: This fireball will also cross the opponent up and will allow Akuma to combo after it.
Guides:
http://www.youtube.com/watch?v=XePBzHWBhak
https://docs.google.com/file/d/0BzCqXSZz2cs3M2YzQW9KbG5ZSjQ/edit?pli=1
http://www.youtube.com/playlist?list=PLEDB76CA68B273927&feature=mh_lolz
DPF+K,P - Whiff - Throw, Super
DPF+K,K After Wakeup
DPF+KK into EX Air Balls -> Big Combo
qcb+LK,dK not with Abel, Blanka, Dudley, Gen, Ibuki, Juri , Ken, M. Bison (Dictator), Makoto, Rufus, Ryu
Wakeup Teleport
Empty Jump Super
OverHead Deamon - forward+lp+mp, mp+lp, down-forward+lk+hp
Anti Air Demon is to hit D+LP+MK,D+LP+MK,B+LK+HP
Ball Bait demon - qcf+lp, LP+HK,LP+HK,B+LK+HP
Hurrican Super - qcb+lk, whiff, super
Flip demon - dpf+k, lp, lp, demon
Crossup Demon Super
Wakeup Close Flip Ultra
Ultra - Crossup - Super
Ultra counter raging demon
Empty Jump / kkk Tele Raging Demon
Never let up pressure with Akuma once you are on an offensive roll and keep knocking the opponent down with crossup Hurricane Kicks, Demon Flips, combos into your Shoryuken/Sweep, EX Fireballs and throws.
Neutral game is footsy time. Once you got a UKD it's setup time. If you're under pressure it's defense/throw'tech time.
This is general advice, but in the case of Akuma no one button will ever be your "go to" button for every match up. Your main pokes will be s.HK, c.MK, and c.HK while your main AAs will be c.HP and s.HP. Each of these buttons have their weakness and strengths and in some match ups they shine more than others. A brief overview of Akuma's pokes.
s.HK: One of Akuma's best pokes when both hits can connect. While it is good, you have to be careful when you are using it in a match up where it can potentially whiff the second hit. The best match ups for this poke IMO are Abel, Sagat, Makoto, and Fei. There are other match ups where it can be used in, but many times the spacing is strict enough that c.MK or c.HK may be better options.
c.HK: Another poke which tends to get a lot of hate. It is one of the better sweeps in the game. While it is strong it has two major drawbacks. First is that it is easily focused and I don't just mean normal focus attacks. I mean if you don't have U1 to cover it people can simply Focus right before you throw it out and dash forward for a full combo. No charging required. Average players will not do this often, but top players will. Second it has a fairly large hitable box. While it is fast one of the problems the sweep has is that if two pokes clash (IE both characters threw them out at roughly the same time) the sweep will lose. The sweep excels are whiff punishing and if used carefully can be a good tool. You also need to know what match ups the sweep is unsafe in.
c.MK: An underrated poke. While it is not as flashy as the other pokes one of the biggest benifits of this poke is the tiny hurt box which can allow it to beat other pokes that both s.HK and c.HK do not normally beat. It also has the benefit that in order to focus punish the other character must space the focus and charge it up to level 2. Focus dash forward can not punish this poke.
Bad Matchups
Viper Camy Yun
Setups:
After Demon Flip Throw
Instant Dash, Tiger Knee'd Air Jab Fireball: If done correctly, the fireball will cross the opponent up and it will also allow Akuma to combo after it.
After Forward Throw
Double Instant Forward Dash, Jump: This is a safe jump against all of the cast with 5 frame reversals and normal reversal times.
Double Instant Forward Dash, Cross-up Tatsu: When executed right, this Cross-Up tatsu will go over all reversals, including 3-Frame Shoto Uppercuts.
Instant Single Dash, HK Demon Palm Whiff --> Will land in front of the opponent.
Instant Single Dash, Tiny Walk Forward, Hk Demon Palm Whiff --> Will land behind them. | This setup works against almost every character. I didn't test against the whole cast but I noticed that vs Balrog you have to walk a little further but against the majority of the cast you really don't have to WALK at all. You need to keep the stick holding forward after the first dash and than you can input the demon dive as soon as you see Akuma moving. It seems just one or some pixels will get you behind them.
After Ultra
Wait briefly, Tiger Knee'd Air Jab Fireball: This fireball will also cross the opponent up and will allow Akuma to combo after it.
Guides:
http://www.youtube.com/watch?v=XePBzHWBhak
https://docs.google.com/file/d/0BzCqXSZz2cs3M2YzQW9KbG5ZSjQ/edit?pli=1
http://www.youtube.com/playlist?list=PLEDB76CA68B273927&feature=mh_lolz
A great video about achieving leg drive in the bench press. : 'Grip
A great video about achieving leg drive in the bench press. : Fitness
http://www.youtube.com/watch?v=bTqNSgCmM2s
http://www.youtube.com/watch?v=bTqNSgCmM2s
Sonntag, 30. Juni 2013
Samstag, 29. Juni 2013
Freitag, 28. Juni 2013
xbox pricing
Points:
-------------
Online (83 for all)
500 - 6
1000 - 12
2000 - 24
5000 - 60
6000 - 72
Retail (80)
1200 - 15
Live:
Online
12 - 60 (5)
20 - 3 (6,66)
7 - 1 (7)
Retail
6 - 35 (5,83)
3 - 20 (6,66)
-------------
Online (83 for all)
500 - 6
1000 - 12
2000 - 24
5000 - 60
6000 - 72
Retail (80)
1200 - 15
Live:
Online
12 - 60 (5)
20 - 3 (6,66)
7 - 1 (7)
Retail
6 - 35 (5,83)
3 - 20 (6,66)
Donnerstag, 27. Juni 2013
sf4: Akuma - Ken - Ryu
Akuma
_____
1. c.LP x 2, c.LK, c.MK, Fireball
2. c.MK, LK Hurricane Kick, Shoryuken
3. c.LP x 2, st.LP, c.HK
4. c.MK, Fireball
5. Dive Kick, any combo
6. Crossup air Hurricane, c.HK
7. Crossup air LP Fireball, if it hits -> any combo
8. st.HK (2 hits), c.MP, LK Hurricane, HP Shoryuken
9. HP Shoryuken (2 hits) xx FADC, HP Red Fireball
10. opponent in corner: EX Fireball, HP Shoryuken or
EX Hurricane, HP Shoryuken
11. opponent in corner: Jump in HP, st.HP, HP Fireball xx FADC, c.MP, st.HP,
LK Hurricane, HP Shoryuken
Crouching Medium Punch, Crouching Medium Punch
Crouching Medium Kick or Punch, Hadouken
Crouching Medium Kick or Punch, Hadouken, FADC, Crouching Heavy Kick
Crouching Medium Punch, Hurricane Kick
Crouching Light Punch, Crouching Medium Punch, Light Hurricane Kick, Heavy Dragon Punch
Far Standing Heavy Kick, Crouching Light or Medium Punch, Light Hurricane Kick, Heavy Dragon Punch
Crouching Heavy Punch, Dragon Punch
... Light Hurricane Kick, Heavy Dragon Punch
... Light Hurricane Kick, Light Dragon Punch, FADC, Multi-Hit Hadouken
[ VORTEX ]
When talking about Akuma, you are sure to hear about the "Vortex". This technique involves knocking the opponent down and making them guess against an overhead attack (jump-in, dive-kick etc), a low attack (c.LK, c.HK), an empty jump whiff (which leads into a low or a throw), and many other advanced options, which come after the opponent understands how to deal with the first set of mix-ups.
The easiest (and primary) way to initiate the Vortex is from QCB+LK into c.HK (sweep). The sweep is untechable and puts you in a great position to start your Vortex options. However, QCB+LK, c.HK does not work on all characters. This is why you may hear that the "Vortex" doesn't work on certain characters. In fact, the initial (easy) setup doesn't work, but all the options still all work if you can knockdown with a sweep.
If you knock down the opponent with a sweep normally, or a crossup air Hurricane Kick and juggle with sweep, all of the options become available on any character. Just keep in mind that you cannot sweep after a QCB+LK on all characters, so adjust your strategies accordingly.
Here is a list of characters that QCB+LK, c.HK works on and doesn't work on:
[YES] Akuma, Boxer, Cammy, Chun-Li, Claw (Vega), Dan, Dhalsim, Fei Long, Gouken, Guile, Honda, Rose, Sagat, Seth, Viper, Zangief
[NO] Abel, Blanka, Dictator (Bison), Fuerte, Gen, Ken, Rufus, Ryu
Combos that end in a Vortex setup are highlighted in red.
[ COMBO BREAKDOWN ]
This section is for match combos and the little subtleties about them that you should know. While these combos may not be the absolute best damage, they are consistent (especially if playing online). Some of these combos will be repeated below in the "Normal Combos" section. The goal here is to quickly outline the foundation of Akuma combos so that people can jump right in and have something to use right out of the gate and things to work on for each scenario.
Starting combos with c.LK lessens the damage, even compared to starting with c.LP. However, since it's fast and hits low, it's usually a good opener. Keep in mind that many of these combos do quite a bit more damage and stun if you start with just the c.MP instead of the c.LK-c.LP opener.
In many cases, c.MP -> QCB+LK will whiff (try c.MP, c.MP ->: QCB+LK against Blanka). This is also evident in combos that use HK(f), c.MP -> QCB+LK. On some characters it will completely whiff. If you substitute c.LP -> QCB+LK instead, most of the time the Hurricane Kick will connect. Keep that in mind, especially when trying combos against Blanka (who seems to avoid c.LK-c.LP, c.MP -> QCB+LK combos).
[0] 221 (370): c.LK-c.LP, c.MP -> QCB+LK, c.HK
[0] 269 (370): c.LK-c.LP, c.MP -> QCB+LK, DP+HP
[0] 258 (460): HP(c) -> QCB+LK, c.HK (can also use c.HP to start)
[0] 322 (460): HP(c) -> QCB+LK, DP+HP (can also use c.HP to start)
[2] 379 (600): HP(c) -> QCB+LK, DP+LP -> FADC, HCB+HP (can also use c.HP to start)
[2] 355 (650): HP(c) -> QCF+HP -> FADC, HP(c) -> QCB+LK, c.HK
[2] 403 (650): HP(c) -> QCF+HP -> FADC, HP(c) -> QCB+LK, DP+HP
[0] 148 (250): c.LK-c.LP, c.MP -> QCF+P
[1] 190 (320): c.LK-c.LP, c.MP -> QCF+PP
[1] 246 (355): c.LK-c.LP, c.MP -> QCB+KK
[2] 310 (520): c.LK-c.LP, c.MP -> QCF+P -> FADC, c.MP -> QCB+LK, c.HK
[2] 334 (520): c.LK-c.LP, c.MP -> QCF+P -> FADC, c.MP -> QCB+LK, DP+HP
[0] 313 (520): HK(f), c.MP -> QCB+LK, c.HK
[0] 369 (520): HK(f), c.MP -> QCB+LK, DP+HP
[2] 417 (640): HK(f), c.MP -> QCB+LK, DP+LP -> FADC, HCB+HP
[2] 426 (711): HK(f), c.MP -> QCF+P -> FADC, HK(f), c.MP -> QCB+LK, c.HK
[0] 303 (520): j.HK, c.MP -> QCB+LK, c.HK
[0] 359 (520): j.HK, c.MP -> QCB+LK, DP+HP
[2] 407 (640): j.HK, c.MP -> QCB+LK, DP+LP -> FADC, HCB+HP
[2] 430 (720): j.HK, c.MP, c.MP -> QCF+P -> FADC, HK(f), c.MP -> QCB+LK, c.HK
[2] 454 (720): j.HK, c.MP, c.MP -> QCF+P -> FADC, HK(f), c.MP -> QCB+LK, DP+HP
[0] 242 (385): DP+K,K (Dive Kick), c.LP-c.LP, c.LP -> QCB+LK, c.HK
[0] 282 (385): DP+K,K (Dive Kick), c.LP-c.LP, c.LP -> QCB+LK, DP+HP
[0] 303 (520): DP+K,K (Dive Kick), HP(c) -> QCB+LK, c.HK
[0] 359 (520): DP+K,K (Dive Kick), HP(c) -> QCB+LK, DP+HP
[2] 407 (640): DP+K,K (Dive Kick), HP(c) -> QCB+LK, DP+LP -> FADC, DP+HP
[2] 425 (680): DP+K,K (Dive Kick), HP(c) -> QCF+P -> FADC, HP(c) -> QCB+LK, c.HK
[2] 425 (680): DP+K,K (Dive Kick), HP(c) -> QCF+P -> FADC, HP(c) -> QCB+LK, DP+HP
[2] 361 (570): (air) QCF+PP, HK(f), c.MP -> QCB+LK, c.HK
[2] 409 (570): (air) QCF+PP, HK(f), c.MP -> QCB+LK, DP+HP
[0] 292 (360): MP+MK (full), DP+HP
[2] 349 (500): MP+MK (full), DP+LP, FADC, HCB+HP
[0] 335 (550): MP+MK (full), dash, HP(c) -> QCB+LK, c.HK
[0] 383 (550): MP+MK (full), dash, HP(c) -> QCB+LK, DP+HP
[2] 422 (650): MP+MK (full), dash, HP(c) -> QCB+LK, DP+LP -> FADC, HCB+HP
[2] 401 (680): MP+MK (full), dash, HP(c) -> QCF+P -> FADC, HP(c) -> QCB+LK, c.HK
[2] 433 (680): MP+MK (full), dash, HP(c) -> QCF+P -> FADC, HP(c) -> QCB+LK, DP+HP
[0] 564: MP+MK (full), dash, LP,LP,b,LK,HP (Ultra)
Ultra setups:
------------
1. st.HP, Teleport quickly into Ultra 2
Ryu
___
1. j.HK, c.HK
2. c.LP x 2, st.LP, c.HK
3. c.MP x 2, c.HK
4. c.LP x 3, c.MK, Fireball or EX Fireball
5. F (5 °F = -15 °C) + HP, c.HP, Shoryuken
6. j.HP, c.MK, Fireball or Hurricane Kick
7. c.MK xx Fireball or Super
8. air-to-air: j.MP, land, Super
9. any anti-air Shoryuken trade and Ryu is on the ground, EX Fireball
10. Cross up air Hurricane Kick xx Super
11. opponent in corner: c.MP x2, c.HP, LK Hurricane, HP Shoryuken
cr.LK, cr.LP, Link cr.MP xx H Hadouken
cr.MP, Link cr.MK xx H Hadouken
cr.MP, Link cr.HP xx H Hurricane Kick
cr.LP, cr.LP, st.LP Link cr.HK
Solar Plexus, Link HP Shoryuken
j.HK, cr.MP, Link cr.HP xx H Shoryuken
cr.MP xx Hadouken xx FA xx Dash forward, cr.MP, Link cr.HP xx H Hurricane Kick
M Shoryuken xx FA, dash forward, Ultra 1
cr.MK xx EX Hadouken xx FA, dash forward, Ultra 1
Crouching Light Punch, Standing Light Punch, Standing Light Punch, Crouching Heavy Kick ( 147 damage, 210 stun )
Crouching Medium Punch, Crouching Medium Punch, Crouching Heavy Kick ( 192 damage, 280 stun )
Jump-in Heavy Kick, Crouching Medium Kick, Medium Hurricane Kick ( 248 damage, 460 stun )
Crouching Medium Punch, Crouching Medium Punch, Crouching Medium Kick, Medium Hurricane Kick ( 245 damage, 420 stun )
Solar Plexus Strike, Crouching Heavy Punch, EX Hurricane Kick ( 338 damage, 460 stun )
Crouching Light Punch, Crouching Light Punch, Heavy Dragon Punch ( 180 damage, 260 stun )
Solar Plexus Strike, Dragon Punch ( 270 damage, 300 stun )
Crouching Medium Kick, Fireball ( 120 damage, 200 stun )
Dragon Punch, FADC First Hit, Metsu Hadouken ( 398 damage, 150 stun )
Crouching Medium Kick, EX Fireball, FADC, Metsu Hadouken ( 393 damage, 200 stun )
EX Fireball, Metsu Hadouken [Corner Only] ( 364 damage, 100 stun )
Level 2 or 3 Focus Attack, Metsu Shoryuken
Dragon Punch, FADC First Hit, Metsu Shoryuken
- cr.LPx3, cr.MK xx Hadoken 152/270
- cr.LK, cr.LP, cr.HP xx HK Tatsu 206/400
- cr.LK, cr.LP, cr.HP xx LK tatsu, MP SRK (corner only) 222/430
- SPS, cr.LP, cr.HP xx LK tatsu, MP SRK (corner only) 292/480
- SPS, cr.HP xx LP SRK, land, Shinku hadoken (super) 470/460
- cr.MP, cr.MP, cr.HK 192/280
- cr.LK, cr.LP, cr.HP xx EX Tatsu, U1 (corner only) 419/400
-cr.MK xx Fireball, FADC cr.HK 192/280
-cr.MK xx Fireball, FADC, cr.MK xx HK Tatsu 252/420
-cr.MK xx Fireball, FADC, cr.HP xx LK tatsu, MP SRK (corner only) 292/530
-cr.MK xx Fireball, FADC, cr.HP xx EX Tatsu, U1 (corner only) 489/500
-SRK, FADC, U1 398/150
-cr.MK xx EX Fireball, U1 (corner only) 393/200
-cr.MK xx EX Fireball, FADC U1 393/200
-SPS, cr.HP xx HP SRK 300/460
-SPS, cr.HP xx HP SRK, FADC, U1 487/420
-SPS, cr.HP xx EX Tatsu, U1 (corner only) 535/460
-cr.LK, cr.LP, cr.LP, cr.HK 137/210
Ultra setups:
------------
1. Level 3 FA, F + HP, Shoryuken xx FADC, Ultra 1
2. opponent in corner: EX Fireball, Ultra 1
3. opponent in corner: EX Hurricane, Ultra 1
4. c.MK, Fireball xx FADC, Ultra 2
5. c.MK, EX Fireball xx FADC, Ultra 1
6. air-to-air: j.MP, land, Ultra 1
Ken
___
1. Crossup j.MK, c.LP x 3, Shoryuken
2. j.HK, c.HK
3. c.MK xx Fireball
4. c.LP x 2, st.LP, EX Hurricane
5. j.HK, c.MK, EX Hurricane
6. MP, HP xx Shoryuken (use on standing opponents)
7. Cross up air Hurricane Kick, c.MK, Hurricane Kick
8. any anti-air Shoryuken trade and Ken is on the ground,
EX Fireball or Shoryuken
cr.LK, cr.LP, Link cr.LP xx H Shoryuken
cr.LP, st.LP, Link cr.MK xx H Hurricane Kick
cr.LP, Link cr.HP xx EX Hurricane Kick
cr.LP, cr.LP, Link cr.MK xx EX Hadouken
st.HK xx H Hurricane Kick
j.HK, Target Combo xx H Shoryuken
st.LP, Link cr.HP xx Hadouken xx FA, Dash forward, cr.MP xx H Shoryuken
H Shoryuken xx FA, dash forward, Ultra 1
cr.MK xx Hadouken xx FA, dash forward, Ultra 2 Only works on standing opponents.
cr.LP, cr.LP, st.LP, Link cr.HK
Shoryuken xx FA, dash forward, EX Aerial Hurricane Kick, juggle Ultra 1 (corner)
Crouching Light Punch or Kick, Crouching Light Punch, Standing Light Punch, Heavy Dragon Punch
Crouching Light Punch or Kick, Crouching Light Punch, Standing Light Punch, Crouching Medium Kick cancel into EX Tatsumaki
.. Heavy Dragon Punch, FADC Second Hit, Ultra 1
Crouching Light Punch or Kick, Crouching Light Punch, Standing Light Punch, Ultra 2
Ultra setups:
------------
1. 2nd or 3rd hit of HP Shoryuken xx FADC, Ultra 1
2. Fireball xx FADC, Ultra 2
3. c.LP x 2, st.LP, Ultra 2
_____
1. c.LP x 2, c.LK, c.MK, Fireball
2. c.MK, LK Hurricane Kick, Shoryuken
3. c.LP x 2, st.LP, c.HK
4. c.MK, Fireball
5. Dive Kick, any combo
6. Crossup air Hurricane, c.HK
7. Crossup air LP Fireball, if it hits -> any combo
8. st.HK (2 hits), c.MP, LK Hurricane, HP Shoryuken
9. HP Shoryuken (2 hits) xx FADC, HP Red Fireball
10. opponent in corner: EX Fireball, HP Shoryuken or
EX Hurricane, HP Shoryuken
11. opponent in corner: Jump in HP, st.HP, HP Fireball xx FADC, c.MP, st.HP,
LK Hurricane, HP Shoryuken
Crouching Medium Punch, Crouching Medium Punch
Crouching Medium Kick or Punch, Hadouken
Crouching Medium Kick or Punch, Hadouken, FADC, Crouching Heavy Kick
Crouching Medium Punch, Hurricane Kick
Crouching Light Punch, Crouching Medium Punch, Light Hurricane Kick, Heavy Dragon Punch
Far Standing Heavy Kick, Crouching Light or Medium Punch, Light Hurricane Kick, Heavy Dragon Punch
Crouching Heavy Punch, Dragon Punch
... Light Hurricane Kick, Heavy Dragon Punch
... Light Hurricane Kick, Light Dragon Punch, FADC, Multi-Hit Hadouken
[ VORTEX ]
When talking about Akuma, you are sure to hear about the "Vortex". This technique involves knocking the opponent down and making them guess against an overhead attack (jump-in, dive-kick etc), a low attack (c.LK, c.HK), an empty jump whiff (which leads into a low or a throw), and many other advanced options, which come after the opponent understands how to deal with the first set of mix-ups.
The easiest (and primary) way to initiate the Vortex is from QCB+LK into c.HK (sweep). The sweep is untechable and puts you in a great position to start your Vortex options. However, QCB+LK, c.HK does not work on all characters. This is why you may hear that the "Vortex" doesn't work on certain characters. In fact, the initial (easy) setup doesn't work, but all the options still all work if you can knockdown with a sweep.
If you knock down the opponent with a sweep normally, or a crossup air Hurricane Kick and juggle with sweep, all of the options become available on any character. Just keep in mind that you cannot sweep after a QCB+LK on all characters, so adjust your strategies accordingly.
Here is a list of characters that QCB+LK, c.HK works on and doesn't work on:
[YES] Akuma, Boxer, Cammy, Chun-Li, Claw (Vega), Dan, Dhalsim, Fei Long, Gouken, Guile, Honda, Rose, Sagat, Seth, Viper, Zangief
[NO] Abel, Blanka, Dictator (Bison), Fuerte, Gen, Ken, Rufus, Ryu
Combos that end in a Vortex setup are highlighted in red.
[ COMBO BREAKDOWN ]
This section is for match combos and the little subtleties about them that you should know. While these combos may not be the absolute best damage, they are consistent (especially if playing online). Some of these combos will be repeated below in the "Normal Combos" section. The goal here is to quickly outline the foundation of Akuma combos so that people can jump right in and have something to use right out of the gate and things to work on for each scenario.
Starting combos with c.LK lessens the damage, even compared to starting with c.LP. However, since it's fast and hits low, it's usually a good opener. Keep in mind that many of these combos do quite a bit more damage and stun if you start with just the c.MP instead of the c.LK-c.LP opener.
In many cases, c.MP -> QCB+LK will whiff (try c.MP, c.MP ->: QCB+LK against Blanka). This is also evident in combos that use HK(f), c.MP -> QCB+LK. On some characters it will completely whiff. If you substitute c.LP -> QCB+LK instead, most of the time the Hurricane Kick will connect. Keep that in mind, especially when trying combos against Blanka (who seems to avoid c.LK-c.LP, c.MP -> QCB+LK combos).
[0] 221 (370): c.LK-c.LP, c.MP -> QCB+LK, c.HK
[0] 269 (370): c.LK-c.LP, c.MP -> QCB+LK, DP+HP
[0] 258 (460): HP(c) -> QCB+LK, c.HK (can also use c.HP to start)
[0] 322 (460): HP(c) -> QCB+LK, DP+HP (can also use c.HP to start)
[2] 379 (600): HP(c) -> QCB+LK, DP+LP -> FADC, HCB+HP (can also use c.HP to start)
[2] 355 (650): HP(c) -> QCF+HP -> FADC, HP(c) -> QCB+LK, c.HK
[2] 403 (650): HP(c) -> QCF+HP -> FADC, HP(c) -> QCB+LK, DP+HP
[0] 148 (250): c.LK-c.LP, c.MP -> QCF+P
[1] 190 (320): c.LK-c.LP, c.MP -> QCF+PP
[1] 246 (355): c.LK-c.LP, c.MP -> QCB+KK
[2] 310 (520): c.LK-c.LP, c.MP -> QCF+P -> FADC, c.MP -> QCB+LK, c.HK
[2] 334 (520): c.LK-c.LP, c.MP -> QCF+P -> FADC, c.MP -> QCB+LK, DP+HP
[0] 313 (520): HK(f), c.MP -> QCB+LK, c.HK
[0] 369 (520): HK(f), c.MP -> QCB+LK, DP+HP
[2] 417 (640): HK(f), c.MP -> QCB+LK, DP+LP -> FADC, HCB+HP
[2] 426 (711): HK(f), c.MP -> QCF+P -> FADC, HK(f), c.MP -> QCB+LK, c.HK
[0] 303 (520): j.HK, c.MP -> QCB+LK, c.HK
[0] 359 (520): j.HK, c.MP -> QCB+LK, DP+HP
[2] 407 (640): j.HK, c.MP -> QCB+LK, DP+LP -> FADC, HCB+HP
[2] 430 (720): j.HK, c.MP, c.MP -> QCF+P -> FADC, HK(f), c.MP -> QCB+LK, c.HK
[2] 454 (720): j.HK, c.MP, c.MP -> QCF+P -> FADC, HK(f), c.MP -> QCB+LK, DP+HP
[0] 242 (385): DP+K,K (Dive Kick), c.LP-c.LP, c.LP -> QCB+LK, c.HK
[0] 282 (385): DP+K,K (Dive Kick), c.LP-c.LP, c.LP -> QCB+LK, DP+HP
[0] 303 (520): DP+K,K (Dive Kick), HP(c) -> QCB+LK, c.HK
[0] 359 (520): DP+K,K (Dive Kick), HP(c) -> QCB+LK, DP+HP
[2] 407 (640): DP+K,K (Dive Kick), HP(c) -> QCB+LK, DP+LP -> FADC, DP+HP
[2] 425 (680): DP+K,K (Dive Kick), HP(c) -> QCF+P -> FADC, HP(c) -> QCB+LK, c.HK
[2] 425 (680): DP+K,K (Dive Kick), HP(c) -> QCF+P -> FADC, HP(c) -> QCB+LK, DP+HP
[2] 361 (570): (air) QCF+PP, HK(f), c.MP -> QCB+LK, c.HK
[2] 409 (570): (air) QCF+PP, HK(f), c.MP -> QCB+LK, DP+HP
[0] 292 (360): MP+MK (full), DP+HP
[2] 349 (500): MP+MK (full), DP+LP, FADC, HCB+HP
[0] 335 (550): MP+MK (full), dash, HP(c) -> QCB+LK, c.HK
[0] 383 (550): MP+MK (full), dash, HP(c) -> QCB+LK, DP+HP
[2] 422 (650): MP+MK (full), dash, HP(c) -> QCB+LK, DP+LP -> FADC, HCB+HP
[2] 401 (680): MP+MK (full), dash, HP(c) -> QCF+P -> FADC, HP(c) -> QCB+LK, c.HK
[2] 433 (680): MP+MK (full), dash, HP(c) -> QCF+P -> FADC, HP(c) -> QCB+LK, DP+HP
[0] 564: MP+MK (full), dash, LP,LP,b,LK,HP (Ultra)
Ultra setups:
------------
1. st.HP, Teleport quickly into Ultra 2
Ryu
___
1. j.HK, c.HK
2. c.LP x 2, st.LP, c.HK
3. c.MP x 2, c.HK
4. c.LP x 3, c.MK, Fireball or EX Fireball
5. F (5 °F = -15 °C) + HP, c.HP, Shoryuken
6. j.HP, c.MK, Fireball or Hurricane Kick
7. c.MK xx Fireball or Super
8. air-to-air: j.MP, land, Super
9. any anti-air Shoryuken trade and Ryu is on the ground, EX Fireball
10. Cross up air Hurricane Kick xx Super
11. opponent in corner: c.MP x2, c.HP, LK Hurricane, HP Shoryuken
cr.LK, cr.LP, Link cr.MP xx H Hadouken
cr.MP, Link cr.MK xx H Hadouken
cr.MP, Link cr.HP xx H Hurricane Kick
cr.LP, cr.LP, st.LP Link cr.HK
Solar Plexus, Link HP Shoryuken
j.HK, cr.MP, Link cr.HP xx H Shoryuken
cr.MP xx Hadouken xx FA xx Dash forward, cr.MP, Link cr.HP xx H Hurricane Kick
M Shoryuken xx FA, dash forward, Ultra 1
cr.MK xx EX Hadouken xx FA, dash forward, Ultra 1
Crouching Light Punch, Standing Light Punch, Standing Light Punch, Crouching Heavy Kick ( 147 damage, 210 stun )
Crouching Medium Punch, Crouching Medium Punch, Crouching Heavy Kick ( 192 damage, 280 stun )
Jump-in Heavy Kick, Crouching Medium Kick, Medium Hurricane Kick ( 248 damage, 460 stun )
Crouching Medium Punch, Crouching Medium Punch, Crouching Medium Kick, Medium Hurricane Kick ( 245 damage, 420 stun )
Solar Plexus Strike, Crouching Heavy Punch, EX Hurricane Kick ( 338 damage, 460 stun )
Crouching Light Punch, Crouching Light Punch, Heavy Dragon Punch ( 180 damage, 260 stun )
Solar Plexus Strike, Dragon Punch ( 270 damage, 300 stun )
Crouching Medium Kick, Fireball ( 120 damage, 200 stun )
Dragon Punch, FADC First Hit, Metsu Hadouken ( 398 damage, 150 stun )
Crouching Medium Kick, EX Fireball, FADC, Metsu Hadouken ( 393 damage, 200 stun )
EX Fireball, Metsu Hadouken [Corner Only] ( 364 damage, 100 stun )
Level 2 or 3 Focus Attack, Metsu Shoryuken
Dragon Punch, FADC First Hit, Metsu Shoryuken
- cr.LPx3, cr.MK xx Hadoken 152/270
- cr.LK, cr.LP, cr.HP xx HK Tatsu 206/400
- cr.LK, cr.LP, cr.HP xx LK tatsu, MP SRK (corner only) 222/430
- SPS, cr.LP, cr.HP xx LK tatsu, MP SRK (corner only) 292/480
- SPS, cr.HP xx LP SRK, land, Shinku hadoken (super) 470/460
- cr.MP, cr.MP, cr.HK 192/280
- cr.LK, cr.LP, cr.HP xx EX Tatsu, U1 (corner only) 419/400
-cr.MK xx Fireball, FADC cr.HK 192/280
-cr.MK xx Fireball, FADC, cr.MK xx HK Tatsu 252/420
-cr.MK xx Fireball, FADC, cr.HP xx LK tatsu, MP SRK (corner only) 292/530
-cr.MK xx Fireball, FADC, cr.HP xx EX Tatsu, U1 (corner only) 489/500
-SRK, FADC, U1 398/150
-cr.MK xx EX Fireball, U1 (corner only) 393/200
-cr.MK xx EX Fireball, FADC U1 393/200
-SPS, cr.HP xx HP SRK 300/460
-SPS, cr.HP xx HP SRK, FADC, U1 487/420
-SPS, cr.HP xx EX Tatsu, U1 (corner only) 535/460
-cr.LK, cr.LP, cr.LP, cr.HK 137/210
Ultra setups:
------------
1. Level 3 FA, F + HP, Shoryuken xx FADC, Ultra 1
2. opponent in corner: EX Fireball, Ultra 1
3. opponent in corner: EX Hurricane, Ultra 1
4. c.MK, Fireball xx FADC, Ultra 2
5. c.MK, EX Fireball xx FADC, Ultra 1
6. air-to-air: j.MP, land, Ultra 1
Ken
___
1. Crossup j.MK, c.LP x 3, Shoryuken
2. j.HK, c.HK
3. c.MK xx Fireball
4. c.LP x 2, st.LP, EX Hurricane
5. j.HK, c.MK, EX Hurricane
6. MP, HP xx Shoryuken (use on standing opponents)
7. Cross up air Hurricane Kick, c.MK, Hurricane Kick
8. any anti-air Shoryuken trade and Ken is on the ground,
EX Fireball or Shoryuken
cr.LK, cr.LP, Link cr.LP xx H Shoryuken
cr.LP, st.LP, Link cr.MK xx H Hurricane Kick
cr.LP, Link cr.HP xx EX Hurricane Kick
cr.LP, cr.LP, Link cr.MK xx EX Hadouken
st.HK xx H Hurricane Kick
j.HK, Target Combo xx H Shoryuken
st.LP, Link cr.HP xx Hadouken xx FA, Dash forward, cr.MP xx H Shoryuken
H Shoryuken xx FA, dash forward, Ultra 1
cr.MK xx Hadouken xx FA, dash forward, Ultra 2 Only works on standing opponents.
cr.LP, cr.LP, st.LP, Link cr.HK
Shoryuken xx FA, dash forward, EX Aerial Hurricane Kick, juggle Ultra 1 (corner)
Crouching Light Punch or Kick, Crouching Light Punch, Standing Light Punch, Heavy Dragon Punch
Crouching Light Punch or Kick, Crouching Light Punch, Standing Light Punch, Crouching Medium Kick cancel into EX Tatsumaki
.. Heavy Dragon Punch, FADC Second Hit, Ultra 1
Crouching Light Punch or Kick, Crouching Light Punch, Standing Light Punch, Ultra 2
Ultra setups:
------------
1. 2nd or 3rd hit of HP Shoryuken xx FADC, Ultra 1
2. Fireball xx FADC, Ultra 2
3. c.LP x 2, st.LP, Ultra 2
Mittwoch, 26. Juni 2013
TIL a study by Princeton sociologists on discrimination in university admissions concluded that on SATs, blacks had an advantage of +230 points, Hispanics +185, and athletes +200. Asians had a -50 handicap. To have the same odds of admission as a black student who scored 1110, Asians need a 1550. via reddit.com
TIL a study by Princeton sociologists on discrimination in university admissions concluded that on SATs, blacks had an advantage of +230 points, Hispanics +185, and athletes +200. Asians had a -50 handicap. To have the same odds of admission as a black student who scored 1110, Asians need a 1550. via reddit.com:
'via Blog this'
'via Blog this'
Dienstag, 25. Juni 2013
Bodyfat Percentage collection
http://imgur.com/2P2Lwrg,abCZ37W#0
http://blog.maximumfitnessconsulting.com/blog/wp-content/uploads/2012/03/women-both-15.jpg
http://www.leighpeele.com/wp-content/uploads/2010/02/10-percent-body-fat-male-pictures1.jpg
http://www.leighpeele.com/wp-content/uploads/2010/02/15-percent-body-fat-female1.jpg
http://blog.maximumfitnessconsulting.com/blog/wp-content/uploads/2012/03/women-both-15.jpg
http://www.leighpeele.com/wp-content/uploads/2010/02/10-percent-body-fat-male-pictures1.jpg
http://www.leighpeele.com/wp-content/uploads/2010/02/15-percent-body-fat-female1.jpg
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